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#1
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Forum Member Posts: 16 Joined: 19-June 07 ![]() |
Hello everyone.
I've finally managed to outsmart my evil email spamfilter, and thus completed my registration here. I'm very interested in IA, but I'm not sure I'm fit for it yet. I've never modded bg more than using tutu, so I don't have any experience of improved encounters. When I fight mages, I throw on some Breach and other similar spells, send fighters on and hope I kill them. From what I've read, IA mages will be just a tidbit harder to kill, using SI:abjuration and massive protections. I'm mostly wondering if there's any point in trying if I'm not sufficiently skilled in tactical bg fighting. Reloading a few times to polish a way to do a battle is of course ok, but really banging my head on a wall would drain the fun quite fast. Due to that concern, I've also tried to get some ideas to help me out. I'd consider playing on a quite easy difficulty setting, and possibly using multiplayer, to get more powerful characters like kensai, ranger/cleric, swashbuckler, sorcerer and so on. I do view myself as a skilled gamer, but I'm just not fully attuned to bg. Hmm.. getting messy. Well, what I'm asking for is mostly tips for a newbie at IA, stuff like suggested group setup, anything similar to smart moves like having lots of Ruby Rays memorized. Maybe even a suggestion for good starting quests. Big hugs and love goes out to everyone for helping me get into IA <3 Øystein Edit: For what it's worth, I used Marvin^42 on SP, since that forum didn't allow for one or more of the characters in this name ![]() This post has been edited by (Ø=M)^42: Jun 21 2007, 05:49 PM |
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#2
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Forum Member Posts: 16 Joined: 19-June 07 ![]() |
Aha. That was my next guess. BTW, why is only Vagrant kit included in IA, and not Auramaster and Riskbreaker? I can't see Sikret making two powerful kits like that if not intended for the improved difficulty of IA, yet I don't understand why they are not suggested in the IA installation readme file. Not to be critizing, it just puzzled me.
ooh, one more thing. The F/M you're suggesting, that's a multiclass, right? |
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Welcome to the forum, (Ø=M)^42!
why is only Vagrant kit included in IA, and not Auramaster and Riskbreaker? I can't see Sikret making two powerful kits like that if not intended for the improved difficulty of IA, yet I don't understand why they are not suggested in the IA installation readme file. Not to be critizing, it just puzzled me. You can install those two kits with (before) Improved Anvil and they will work fine. Riskbreaker is an interesting fighter kit with new abilities. He can't wear armor but he has other abilities to compensate that disadvantage. Playing a riskbreaker requires more thinking than playing other fighters because you need to decide when and where to use each of his abilities. And Auramaster (as mentioned by others) is the best druid kit and can be very effective in IA's battles. If you install Auramaster kit, you can go to Trademeet to pick Cernd (who has changed to an Auramaster) early in the game. That's what I always do. Auramaster is always installed on my computer. By the way, a new version of Auramaster (version 7) will be released very soon. EDIT: The new version of Auramaster Druid Kit is available now. This post has been edited by Sikret: Jun 25 2007, 12:09 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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