![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
Forum Member Posts: 16 Joined: 19-June 07 ![]() |
Hello everyone.
I've finally managed to outsmart my evil email spamfilter, and thus completed my registration here. I'm very interested in IA, but I'm not sure I'm fit for it yet. I've never modded bg more than using tutu, so I don't have any experience of improved encounters. When I fight mages, I throw on some Breach and other similar spells, send fighters on and hope I kill them. From what I've read, IA mages will be just a tidbit harder to kill, using SI:abjuration and massive protections. I'm mostly wondering if there's any point in trying if I'm not sufficiently skilled in tactical bg fighting. Reloading a few times to polish a way to do a battle is of course ok, but really banging my head on a wall would drain the fun quite fast. Due to that concern, I've also tried to get some ideas to help me out. I'd consider playing on a quite easy difficulty setting, and possibly using multiplayer, to get more powerful characters like kensai, ranger/cleric, swashbuckler, sorcerer and so on. I do view myself as a skilled gamer, but I'm just not fully attuned to bg. Hmm.. getting messy. Well, what I'm asking for is mostly tips for a newbie at IA, stuff like suggested group setup, anything similar to smart moves like having lots of Ruby Rays memorized. Maybe even a suggestion for good starting quests. Big hugs and love goes out to everyone for helping me get into IA <3 Øystein Edit: For what it's worth, I used Marvin^42 on SP, since that forum didn't allow for one or more of the characters in this name ![]() This post has been edited by (Ø=M)^42: Jun 21 2007, 05:49 PM |
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
Yup, AC is really irrelevant. I had Keldorn run around with -24 (cap
![]() On the other hand I wouldn't suggest using a kensai. Kensais get insane bonuses to THAC0 and damage... but what for? You will still deal minimal damage, because enemies tend to have resistances (either naturally or via spells... or both ![]() You don't really need two multiclassed clerics either. R/C and F/C have two classes both... but eventually the R/C will become more powerful, because he has more spells and the F/C doesn't get grand mastery (without mods, that is). So it would be somewhat pointless. You could go with another F/M for example. The F/T isn't that useful either, imho. A thief isn't really necessary (I didn't have one in ToB anymore ![]() ![]() This post has been edited by Arkain: Jun 22 2007, 03:08 PM |
|
|
![]()
Post
#3
|
|
![]() Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece ![]() |
@(Ø=M)^42 It's a good party though I would never change the R/C with a pure Cleric or a Kensai. As it is now you have only the F/I who can have Stoneskins (and the Sorcerer but he is not a tank). Anyway it is still doable though you will have a harder time against the toughest enemies of the mod. @Arkain Yup, AC is really irrelevant. I had Keldorn run around with -24 (cap ![]() Nope, good AC is not irrelevant at all. It can make a big difference during the biggest part of the game. Of course critical hits of enemies still get through but if you look at the THACO of most enemies modified by IA you will understand. QUOTE On the other hand I wouldn't suggest using a kensai. Kensais get insane bonuses to THAC0 and damage... but what for? You will still deal minimal damage, because enemies tend to have resistances (either naturally or via spells... or both ![]() Kensais are a good choice for IA. Not only because they will not need much Cr.Strike like other fighters, but they can damage more than any other class. Physical resistance means that a x% of your potential dmg will be resisted. The Kensai who has the biggest dmg bonus in many case will do much more damage/round than any other fighter. QUOTE You don't really need two multiclassed clerics either. R/C and F/C have two classes both... but eventually the R/C will become more powerful, because he has more spells and the F/C doesn't get grand mastery (without mods, that is). So it would be somewhat pointless. You could go with another F/M for example. Yes for the second F/M. But 2 multiclassed clerics pointless? The Cleric HLAs are almost useless in IA. But a F/C will have GWWs, Critical Strike and Hardiness that can make a difference in the toughest battles of the mod. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 10th September 2025 - 04:21 AM |