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#1
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Forum Member Posts: 16 Joined: 19-June 07 ![]() |
Hello everyone.
I've finally managed to outsmart my evil email spamfilter, and thus completed my registration here. I'm very interested in IA, but I'm not sure I'm fit for it yet. I've never modded bg more than using tutu, so I don't have any experience of improved encounters. When I fight mages, I throw on some Breach and other similar spells, send fighters on and hope I kill them. From what I've read, IA mages will be just a tidbit harder to kill, using SI:abjuration and massive protections. I'm mostly wondering if there's any point in trying if I'm not sufficiently skilled in tactical bg fighting. Reloading a few times to polish a way to do a battle is of course ok, but really banging my head on a wall would drain the fun quite fast. Due to that concern, I've also tried to get some ideas to help me out. I'd consider playing on a quite easy difficulty setting, and possibly using multiplayer, to get more powerful characters like kensai, ranger/cleric, swashbuckler, sorcerer and so on. I do view myself as a skilled gamer, but I'm just not fully attuned to bg. Hmm.. getting messy. Well, what I'm asking for is mostly tips for a newbie at IA, stuff like suggested group setup, anything similar to smart moves like having lots of Ruby Rays memorized. Maybe even a suggestion for good starting quests. Big hugs and love goes out to everyone for helping me get into IA <3 Øystein Edit: For what it's worth, I used Marvin^42 on SP, since that forum didn't allow for one or more of the characters in this name ![]() This post has been edited by (Ø=M)^42: Jun 21 2007, 05:49 PM |
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#2
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![]() Forum Member Tactical reputation: 2 Posts: 442 Joined: 4-May 07 From: London, England ![]() |
While that set-up is strong and will probably work fine I would sugget using an NPC based set up such as the one I suggested as the NPC quests can be some good early xp plus they have access to their own individual new powerful equipment. That would be my advice but play it how you want as I've said the party you suggested would be fine. Personally i'd have the cleric as a swashbuckler 10/cleric to cover the theiving skills plus the three free points of thac0 and ac are nice. Then switch out the fighter/thief for a blade and the ranger/cleric for a beserker or barbarian. These just represent personal choices based on how I play and are not neccesarily improvements
Another character you might want to try instead of the F/T is an assasin 24/fighter, with the grandfather of assasins, grand mastery in daggers and the new cutthroat the damage potential is sickening. 10 attacks around permamnent and 4 uses of assasination a day at *7. This takes some time to get its classes reactivated but with five other strong players shouldn't be a problem and should come into its own just in time for the really tough battles of TOB. Also immunity abujuration now blocks dispel magic so you have to bring that down with ruby ray first. Dispel is most useful for taking down mages who use the invisibility and immunity divination combo. This post has been edited by Clown: Jun 22 2007, 10:28 AM |
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