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May 26 2007, 04:27 PM
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#1
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Forum Member Posts: 7 Joined: 22-May 07 |
... even though all three of them were alive when ordered to make the robe
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May 27 2007, 02:42 PM
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#2
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Their current chance of success (in vanilla game) is 20% (i.e. 80% chance to fail). If I change it, I will change it in a more dynamic and complex way than just revising the numbers. For example, a higher level protagonist (higher level teacher) should have better chances for his apprenti to forge the item. A pure mage should have better chances than a sorcerer or a fighter/mage in instsructing more successful apprenti. Higher int and/or wis may also have some effects. What's your opinion?
@Noelle I think they say the same thing in both circumstances. You can't predict whether they will fail or not in that way. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 27 2007, 04:18 PM
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#3
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Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece |
I think that Noelle is right. At least it works like this in my experience as well. And it is mentioned also in D.Simpson's walkthrough: QUOTE Note: You can tell if they are going to succeed in their tasks, if when they tell you how long it will take they say it will take a "few days". If they say "few days" then they will succeed, if they say "4 days" then they will fail. (this works for the final choice as well) Their current chance of success (in vanilla game) is 20% (i.e. 80% chance to fail). If I change it, I will change it in a more dynamic and complex way than just revising the numbers. For example, a higher level protagonist (higher level teacher) should have better chances for his apprenti to forge the item. A pure mage should have better chances than a sorcerer or a fighter/mage in instsructing more successful apprenti. Higher int and/or wis may also have some effects. What's your opinion? Yes I like this idea. |
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GotWangi Help! Apprenti failed in making robe May 26 2007, 04:27 PM
coaster I had to reload about 5 times before they successf... May 26 2007, 06:58 PM
leonidas From my experience, you need to have a save game f... May 26 2007, 07:40 PM
Sikret Would CLUAing the robe in create any problem with ... May 27 2007, 06:47 AM
leonidas
Would CLUAing the robe in create any problem with... May 27 2007, 01:00 PM
Mongerman leonidas, when you say you have to load from befor... May 27 2007, 01:32 PM
leonidas
leonidas, when you say you have to load from befo... May 27 2007, 01:43 PM
Noelle Not all that sure, but I think if they say "i... May 27 2007, 02:29 PM
leonidas
Their current chance of success (in vanilla game)... May 27 2007, 06:20 PM
coaster I think if any randomness remains, the temptation ... May 28 2007, 12:00 AM
Sikret I think if any randomness remains, the temptation... May 28 2007, 06:35 AM
GotWangi Thanks for all the replies. :D
Sikret is there a... May 28 2007, 08:31 AM
coaster I will change it in a way that randomness remains ... May 28 2007, 09:39 AM
leonidas
Yes, that sounds good to me, although with this a... May 28 2007, 12:29 PM
Sikret
Yes, that sounds good to me, although with this a... May 28 2007, 09:58 AM
coaster Do you think that I should spoil the new probabili... May 28 2007, 10:01 AM
K'aeloree Just so you know - in doing this, you'll be re... May 28 2007, 10:53 AM
thetruth Yes I agree with leonidas .
The machine of Lum the... May 28 2007, 01:21 PM
Romulas
Yes I agree with leonidas .
The machine of Lum th... May 28 2007, 01:59 PM

thetruth
Hi thetruth, just a question about the machine o... May 28 2007, 02:11 PM
Sikret There is also another point in ToB where you can h... Nov 9 2007, 02:17 AM
Mongerman Just got the robe of the apprenti. Funny thing is,... May 28 2007, 01:47 PM![]() ![]() |
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