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#1
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Forum Member Posts: 7 Joined: 22-May 07 ![]() |
... even though all three of them were alive when ordered to make the robe
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Their current chance of success (in vanilla game) is 20% (i.e. 80% chance to fail). If I change it, I will change it in a more dynamic and complex way than just revising the numbers. For example, a higher level protagonist (higher level teacher) should have better chances for his apprenti to forge the item. A pure mage should have better chances than a sorcerer or a fighter/mage in instsructing more successful apprenti. Higher int and/or wis may also have some effects. What's your opinion?
@Noelle I think they say the same thing in both circumstances. You can't predict whether they will fail or not in that way. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 16th August 2025 - 03:38 AM |