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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 7 Joined: 22-May 07 ![]() |
... even though all three of them were alive when ordered to make the robe
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Would CLUAing the robe in create any problem with regards to the extended stronghold quest ? Cromwell will not accept a cheated robe as an ingredient to forge "Memory of the Apprenti". I may do something to increase their chance of success for the next release of the mod, though note that their current chance of success is exactly the same in vanilla game. I didn't touch or decrease their chance. I may even add some content for the case in which they fail to forge the robe, so that from a role playing point of view you do not feel obliged to reload if they fail. If they succeed, you have the robe and can forge the new robe to see the new content in Docks district and benefit from the robe's power; and if they fail, you will be able to see some other new things. How's that? (Perhaps even no need to increase their chance of success) This post has been edited by Sikret: May 27 2007, 07:07 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Post
#3
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Forum Member Posts: 137 Joined: 11-March 07 ![]() |
Would CLUAing the robe in create any problem with regards to the extended stronghold quest ? Cromwell will not accept a cheated robe as an ingredient to forge "Memory of the Apprenti". I may do something to increase their chance of success for the next release of the mod, though note that their current chance of success is exactly the same in vanilla game. I didn't touch or decrease their chance. I may even add some content for the case in which they fail to forge the robe, so that from a role playing point of view you do not feel obliged to reload if they fail. If they succeed, you have the robe and can forge the new robe to see the new content in Docks district and benefit from the robe's power; and if they fail, you will be able to see some other new things. How's that? (Perhaps even no need to increase their chance of success) It's a good idea. I still think it should be 50/50 though. I wouldn't feel obliged to lose a powerful item, even for new content, if it still meant there was only a slim chance of receiving it next game. This post has been edited by leonidas: May 27 2007, 01:45 PM |
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