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> Will the former xvart village do?, ...and other areas
Baronius
post Jul 21 2004, 10:28 AM
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Master of energies
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Joined: 9-July 04
From: Magyarország




The characters and quests will take place in several big areas, in areas where there are not too many encounters but large part to explore.

You may remember the xvart village, it's in the area northeast of Gnoll Stronghold (AR4700). You can meet Borda, the drow swindler here (tries to sell you magical things but they're cursed).
As a BG1 fan, I entirely explore every area of the game. I like this part as well. When you enter to the xvart village (north of the area map), a lot of xvarts will attack you and their leader will call Ursa the Bear as well.

Although if you are playing Baldur's Gate more times and you wish to visit all these wilderness areas, slaughtering 200 xvarts might be a bit boring.
Ursa, the xvart leader and a lesser group of xvarts would be moved to another smaller place of the area, and I thought of replacing the xvart village with a camp of people.
This camp would be the center of your quests, so you will get most (but not all) of your missions here and would return here for the reward if any. There would also be a store here.
The southern part in this area is also a long large wide path with some bears. There also could be placed something (somebody...)

Other areas affected by the mod would be these (the list is not complete yet):
  • AR4200: Area north-west of Nashkel. Drizzt and gnolls are here for example.
  • AR4300: Area north of Nashkel. Many hobgoblins.
  • AR4900: Carnival.
  • AR5000: Area south of Firewine Bridge, north of Carnival; near Durlag's Tower. Exit of Nashkel Mines is here.
  • AR5200: Area south-west of Nashkel, east of Gnoll Stronghold. Here are the two ruffians and the Dryad of Cloudpeaks.
  • AR5400: Nashkel Mines (outside).
Will the (former) xvart village do as the 'quest center'?
Suggest areas that you think should be on the list!


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Rabain
post Jul 27 2004, 04:09 PM
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Joined: 14-July 04
From: Ireland




I'd be interested in making some outdoor areas for this if your interested? I'll post and example later.

I even came up with a reason why the town etc might not appear on the worldmap.

While journeying to the Gnoll Stronghold you are waylaid by a Mountain bear or some gnolls or an Ogre Mage. After the battle you meet a ranger on his way to Nashkell to elicit help for his village which is being attacked from time to time by some foozles. The other rangers of the village are constantly laying false trails in the hills and forests to throw off the foozles from finding the village/town/whatever consequently anytime you need to visit the village you will need to meet the ranger in Nashkell and he will guide you to it!

From the village you can create any number of new areas to go to! This is prviding you are not interested in using the Xvart village though this will still work from here using the Ranger scenario!

new maps are always a good thing!

Rabain
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Posts in this topic
Baronius   Will the former xvart village do?   Jul 21 2004, 10:28 AM
Andyr   NULL   Jul 21 2004, 02:53 PM
Baronius   NULL   Jul 21 2004, 02:59 PM
Andyr   NULL   Jul 21 2004, 03:02 PM
Rabain   NULL   Jul 21 2004, 03:14 PM
Baronius   NULL   Jul 21 2004, 03:14 PM
Rabain   NULL   Jul 21 2004, 04:12 PM
Baronius   NULL   Jul 21 2004, 04:22 PM
Rabain   NULL   Jul 27 2004, 04:09 PM
Baronius   NULL   Jul 27 2004, 04:22 PM
Galactygon   NULL   Jul 28 2004, 06:54 PM
Baronius   NULL   Jul 28 2004, 08:37 PM
Echon   NULL   Jul 29 2004, 04:34 PM
Galactygon   NULL   Jul 29 2004, 04:47 PM
Baronius   NULL   Aug 6 2004, 12:02 AM
Sir-Kill   NULL   Aug 13 2004, 05:24 AM
Baronius   NULL   Aug 13 2004, 12:09 PM
Kabuki   NULL   Oct 1 2004, 04:28 PM
Rabain   NULL   Oct 1 2004, 04:47 PM
Kabuki   NULL   Oct 1 2004, 07:23 PM
Rabain   NULL   Oct 1 2004, 10:03 PM


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