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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
In another thread I was warned that Bloodbane, a twinky spear from Red Badge component of Tactics, may be unbalancing. I agree that is possibly so. In my game, it is not. I decided to play around with it just to see if it makes things too easy. My plan was to give it to my fighter 7-mage. The result of my play so far is that it does not significantly impact my game. There are several reasons for this: (1) the character is almost always casting spells, (2) the character seldom hits the hard targets when she does attack (poor THAC0), (3) some monsters are immune to poison, and (4) some monsters are immune to stun and/or have very good saves. Now if I had created a kensai to use this weapon, it would probably be much more effective. However, I speculate that the Improved Anvil upgrade weapons would often be more effective against Sikret's monsters than this spear, particularly under improved haste with two weapons. And as someone else commented, the monster's of the regular game just don't compare... I'm not sure that the fighter 7-mage may do better with a +5 sling and +3 bullets, providing her a better chance to hit...
Similarly, the Boots of Preservation from The Ritual component of Tactics may also be twinky. I haven't got them yet and never played with them. I may test them to see if they're too good of a thing, or sell them, or drop them. We'll see. I'm kind of wishing for something to make the simple fighters a little more durable vs the mages, but don't know the best solution for that. Some items of magic resistance may help, but at least one foe dealt out several lower resistances and fried my iron golem (shapechange) in one encounter - is nothing sacred? ![]() This post has been edited by rbeverjr: May 14 2007, 02:17 PM |
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#2
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
After further play with Bloodbane, I would like to reaffirm my initial impressions. I still believe that this weapon is not unbalanced in the hands of a caster and probably isn't the best choice for a melee fighter. Although Bloodbane is probably an excellent weapon for fighter-types, I think weapons like Crom and the Improved Anvil weapons really shine for IA (golems, great saves, immunities etc. in IA monsters). Conversely, I can see how this weapon would destroy any challenge when used by a fighter-type in the regular game (not IA).
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