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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 21 Joined: 17-December 06 ![]() |
I read in the readme that the cloak of non-detection was removed from the game.
Is this because it never seemed to work in the original game? Or to improve the tactical challenge? cheers, kilolima |
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#2
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Forum Member Posts: 33 Joined: 12-January 07 ![]() |
You mean Non-Detection could be made True Sight immune changing IllusionaryProtection to something like Non-combat or Specific Protection?
If that is the case, what about Non-detection granted by items? By the way if the spell works as per original description it's not overpowerd at all...a dispel or remove magic will remove it and invisibility too. But the version granted by the cloak is powerful indeed cause dispel effects won't work against it. This post has been edited by Demivrgvs: May 20 2007, 09:30 AM |
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
By the way if the spell works as per original description it's not overpowerd at all...a dispel or remove magic will remove it and invisibility too. But the version granted by the cloak is powerful indeed cause dispel effects won't work against it. In conjunction with SI:abjuration the spell's effect can't be dispelled and it will be as cheesy as the cloak. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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