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May 16 2007, 04:48 AM
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#1
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Forum Member Posts: 21 Joined: 17-December 06 |
I read in the readme that the cloak of non-detection was removed from the game.
Is this because it never seemed to work in the original game? Or to improve the tactical challenge? cheers, kilolima |
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May 20 2007, 09:23 AM
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#2
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Forum Member Posts: 33 Joined: 12-January 07 |
You mean Non-Detection could be made True Sight immune changing IllusionaryProtection to something like Non-combat or Specific Protection?
If that is the case, what about Non-detection granted by items? By the way if the spell works as per original description it's not overpowerd at all...a dispel or remove magic will remove it and invisibility too. But the version granted by the cloak is powerful indeed cause dispel effects won't work against it. This post has been edited by Demivrgvs: May 20 2007, 09:30 AM |
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May 20 2007, 09:34 AM
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#3
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
You mean Non-Detection could be made True Sight immune changing IllusionaryProtection to something like Non-combat or Specific Protection? Yes, but note that it will still protect only those characters who are hidden in shadow (not those who are invisible through magic). QUOTE If that is the case, what about Non-detection granted by items? Cloak of Nondetection (or any other item granting nondetection) works fine in the original game (i.e. grants nondetection to "hidden in shadow" characters). That's why we omitted the cloak from the game. It was a cheesy item exactly because it worked. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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kilolima2 cloak of non-detection May 16 2007, 04:48 AM
Toxeus
Is this because it never seemed to work in the or... May 16 2007, 05:32 AM
thetruth
I read in the readme that the cloak of non-detect... May 16 2007, 08:36 AM
Toxeus
It is the mage spell Non-Detection that doesn... May 16 2007, 10:22 AM
Sikret I didn't find any bug in Nondetection spell. I... May 16 2007, 10:38 AM
thetruth
I didn't find any bug in Nondetection spell. ... May 16 2007, 04:47 PM
Sikret
The spell non-detection grants protection from Di... May 17 2007, 07:33 AM
thetruth
I can fix this bug, but I'm not sure if it is... May 17 2007, 08:25 AM

Sikret I don't know either if it is worth the attempt... May 17 2007, 04:00 PM

devSin I actually know a good way to fix the spell's ... May 17 2007, 09:28 PM

Sikret I actually know a good way to fix the spell's... May 17 2007, 10:22 PM
devSin Ah, I see. So, the spell's duration doesn... May 17 2007, 02:50 PM
Toxeus IIRC, in vanilla game non-detection from spell did... May 16 2007, 11:11 AM
devSin The problem is that non-detection blocks only the ... May 16 2007, 04:47 PM
Toxeus I ask you to fix this bug :) Now this spell is abs... May 17 2007, 07:49 AM
devSin You'd have to change the spells' type so t... May 18 2007, 02:22 AM
Sikret Just for testing purposes, I fixed the nondetectio... May 19 2007, 03:09 PM
Sikret
By the way if the spell works as per original des... May 20 2007, 09:46 AM
Demivrgvs Well then it's exactly what i've done some... May 20 2007, 09:44 AM
Demivrgvs I haven't thought about this combination. I ca... May 20 2007, 10:17 AM![]() ![]() |
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