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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 21 Joined: 17-December 06 ![]() |
I read in the readme that the cloak of non-detection was removed from the game.
Is this because it never seemed to work in the original game? Or to improve the tactical challenge? cheers, kilolima |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Just for testing purposes, I fixed the nondetection spell and sent it to thetruth. Both of us tested it and the spell can be optimally fixed. Changing the spell's secondary type is enough to fix the spell. There is even no need to the delayed effects method. The spell grants nondetection against any number of divination spells during its duration. (So, even the problem I had predicted when two divination spells come immediately after each other doesn't occur.)
Nonetheless, we discussed the case and decided to do the fix the other way round. At least for now, our decision is to change the spell's description and make it match the spell's "current" situation rather than fixing the spell to match the description it has in the original game. We assume that the description was wrong (rather than the spell) to keep the spell as weak as possible. However, if the majority of players ask for fixing it the other way round (i.e. chaning the spell and make it match with the original description), I may reconsider in the future. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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