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May 16 2007, 04:48 AM
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#1
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Forum Member Posts: 21 Joined: 17-December 06 |
I read in the readme that the cloak of non-detection was removed from the game.
Is this because it never seemed to work in the original game? Or to improve the tactical challenge? cheers, kilolima |
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May 19 2007, 03:09 PM
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#2
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Just for testing purposes, I fixed the nondetection spell and sent it to thetruth. Both of us tested it and the spell can be optimally fixed. Changing the spell's secondary type is enough to fix the spell. There is even no need to the delayed effects method. The spell grants nondetection against any number of divination spells during its duration. (So, even the problem I had predicted when two divination spells come immediately after each other doesn't occur.)
Nonetheless, we discussed the case and decided to do the fix the other way round. At least for now, our decision is to change the spell's description and make it match the spell's "current" situation rather than fixing the spell to match the description it has in the original game. We assume that the description was wrong (rather than the spell) to keep the spell as weak as possible. However, if the majority of players ask for fixing it the other way round (i.e. chaning the spell and make it match with the original description), I may reconsider in the future. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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kilolima2 cloak of non-detection May 16 2007, 04:48 AM
Toxeus
Is this because it never seemed to work in the or... May 16 2007, 05:32 AM
thetruth
I read in the readme that the cloak of non-detect... May 16 2007, 08:36 AM
Toxeus
It is the mage spell Non-Detection that doesn... May 16 2007, 10:22 AM
Sikret I didn't find any bug in Nondetection spell. I... May 16 2007, 10:38 AM
thetruth
I didn't find any bug in Nondetection spell. ... May 16 2007, 04:47 PM
Sikret
The spell non-detection grants protection from Di... May 17 2007, 07:33 AM
thetruth
I can fix this bug, but I'm not sure if it is... May 17 2007, 08:25 AM

Sikret I don't know either if it is worth the attempt... May 17 2007, 04:00 PM

devSin I actually know a good way to fix the spell's ... May 17 2007, 09:28 PM

Sikret I actually know a good way to fix the spell's... May 17 2007, 10:22 PM
devSin Ah, I see. So, the spell's duration doesn... May 17 2007, 02:50 PM
Toxeus IIRC, in vanilla game non-detection from spell did... May 16 2007, 11:11 AM
devSin The problem is that non-detection blocks only the ... May 16 2007, 04:47 PM
Toxeus I ask you to fix this bug :) Now this spell is abs... May 17 2007, 07:49 AM
devSin You'd have to change the spells' type so t... May 18 2007, 02:22 AM
Demivrgvs You mean Non-Detection could be made True Sight im... May 20 2007, 09:23 AM
Sikret You mean Non-Detection could be made True Sight i... May 20 2007, 09:34 AM
Sikret
By the way if the spell works as per original des... May 20 2007, 09:46 AM
Demivrgvs Well then it's exactly what i've done some... May 20 2007, 09:44 AM
Demivrgvs I haven't thought about this combination. I ca... May 20 2007, 10:17 AM![]() ![]() |
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