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> Refinements mod and armor damage resistances
kilolima2
post May 16 2007, 04:27 AM
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The refinements mod at

http://www.final-exodus.net/~refinements/

includes a component that adds weapon damage resistances (slashing,crushing,etc) and DEX, movement rate, and casting penalties to all armor types varied by enchantment level.

Will these armor resistances stack with IA's improved NPC resistances making values over 100%?

Does IA increase NPC resistances innately or via their equipment?

cheers,

kilolima
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kilolima2
post May 18 2007, 02:44 PM
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Well, since it seems pretty goofy that armors in vanilla bg2 are so boring and all the same, I thought that this part of refinements would make things interesting and lend some variety.

I also dont mind altering mods, this is actually more fun than playing the game. I usually extensively modify any mod before I play it, anyway. Sometimes I disagree with a mod authors "vision" of the way I should be playing the game. But dont worry, if I hose my game I wont complain or post bug reports to the forums.

I do wish that IA was more compatible with other mods, though. It seems to be approaching more of a total conversion than a tactical add-on. But it is great fun.

Thanks The_Bigg, for posting those instructions!

cheers,

kilolima

This post has been edited by kilolima2: May 18 2007, 02:46 PM
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leonidas
post May 18 2007, 05:05 PM
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QUOTE(kilolima2 @ May 18 2007, 02:44 PM) *

Well, since it seems pretty goofy that armors in vanilla bg2 are so boring and all the same, I thought that this part of refinements would make things interesting and lend some variety.

I also dont mind altering mods, this is actually more fun than playing the game. I usually extensively modify any mod before I play it, anyway. Sometimes I disagree with a mod authors "vision" of the way I should be playing the game. But dont worry, if I hose my game I wont complain or post bug reports to the forums.

I do wish that IA was more compatible with other mods, though. It seems to be approaching more of a total conversion than a tactical add-on. But it is great fun.

Thanks The_Bigg, for posting those instructions!

cheers,

kilolima


Heh, first complaint I've seen about a mod having too much content.

I agree to an extent, it is nice to pick and choose which features of a mod you want. But even before IA, when has installing a multitude of mods ever been a good idea? There always seem to be storyline or scripting clashes.

If you enjoy handling that sort of thing, it's your perojative. But I learned long ago (well, several weeks ago) that it is better to enjoy mods on a mod by mod basis, rather than try to jam your favourite features into one game and get a heaving mess of balance issues and discontinuity of gameplay.
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