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> Refinements mod and armor damage resistances
kilolima2
post May 16 2007, 04:27 AM
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The refinements mod at

http://www.final-exodus.net/~refinements/

includes a component that adds weapon damage resistances (slashing,crushing,etc) and DEX, movement rate, and casting penalties to all armor types varied by enchantment level.

Will these armor resistances stack with IA's improved NPC resistances making values over 100%?

Does IA increase NPC resistances innately or via their equipment?

cheers,

kilolima
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Ardanis
post May 18 2007, 04:18 PM
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From: Saint-Petersburg, Russia




One more thing - it's not only IA that's incompatible in terms of balance with Refinements. I was quite surprised to find out that Ascension's Yaga-Shura has become totally invulnerable to physical damage. So, the best way to go would be to check manually every suspicious creature and only then start doing anything with armors. That's pretty annoying. That's why I don't use Ref's Armors/shields, no matter how much I like the idea (I do like it).


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aka GeN1e
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