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May 16 2007, 04:27 AM
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#1
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Forum Member Posts: 21 Joined: 17-December 06 |
The refinements mod at
http://www.final-exodus.net/~refinements/ includes a component that adds weapon damage resistances (slashing,crushing,etc) and DEX, movement rate, and casting penalties to all armor types varied by enchantment level. Will these armor resistances stack with IA's improved NPC resistances making values over 100%? Does IA increase NPC resistances innately or via their equipment? cheers, kilolima |
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May 18 2007, 04:18 PM
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#2
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Forum Member Posts: 146 Joined: 1-November 06 From: Saint-Petersburg, Russia |
One more thing - it's not only IA that's incompatible in terms of balance with Refinements. I was quite surprised to find out that Ascension's Yaga-Shura has become totally invulnerable to physical damage. So, the best way to go would be to check manually every suspicious creature and only then start doing anything with armors. That's pretty annoying. That's why I don't use Ref's Armors/shields, no matter how much I like the idea (I do like it).
-------------------- aka GeN1e
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kilolima2 Refinements mod and armor damage resistances May 16 2007, 04:27 AM
Mongerman I believe its innate. Unless sikret says different... May 16 2007, 04:33 AM
Sikret Yes, they will stack. Don't install that compo... May 16 2007, 08:34 AM
kilolima2 I would like to use this component of refinements ... May 17 2007, 01:50 AM
The Bigg It's not only armor resistance for enemies, th... May 17 2007, 05:13 PM
kilolima2 Hi The_Bigg,
I was thinking that I would like to ... May 18 2007, 08:18 AM
The Bigg This isn't officially possible, because IA mus... May 18 2007, 12:43 PM
Toxeus
kilolima2, are you sure you want more challenge? ... May 18 2007, 01:22 PM
kilolima2 Well, since it seems pretty goofy that armors in v... May 18 2007, 02:44 PM
leonidas
Well, since it seems pretty goofy that armors in ... May 18 2007, 05:05 PM![]() ![]() |
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