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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 21 Joined: 17-December 06 ![]() |
The refinements mod at
http://www.final-exodus.net/~refinements/ includes a component that adds weapon damage resistances (slashing,crushing,etc) and DEX, movement rate, and casting penalties to all armor types varied by enchantment level. Will these armor resistances stack with IA's improved NPC resistances making values over 100%? Does IA increase NPC resistances innately or via their equipment? cheers, kilolima |
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Post
#2
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Forum Member Posts: 165 Joined: 29-January 05 From: Modena (Italy) ![]() |
This isn't officially possible, because IA must be installed later than Refinements, preventing any extension to Refinements to actually take place.
If you want to willingly disregard what Sikret says and install Refinements after IA, you have to add the file names of armors and shields offered by IA in the relevant categories in the files refinements/armor/list/*.txt and refinements/shield/list/*.txt and reinstall Refinements. If you also want fixed descriptions, you have to uninstall refinements, make sure IA is installed, read refinements/language/armor/note_to_translators.txt, run the "Armor Revision" component of refinements/armorwork.tp2, save somewhere the files override/ident.tp2 and override/unide.tp2, uninstall the "Armor Revision" component of refinements/armorwork.tp2, run the "short -> text" component of refinements/armorwork.tp2, make more readable the descriptions of IA items in unide.tp2 and ident.tp2 as you'd prefer, add them to the file refinements/languages/english/armor/human_readable/ident.tp2 and refinements/languages/english/armor/human_readable/unide.tp2, run the "text -> short" component of refinements/armorwork.tp2 and then reinstall the Refinements Armor Revisions. If that looks like too difficult, I'd advise you against trying that, since you'll already be disregarding Sikret's advice on order installation and thus will be on your own if you have problems. EDIT: and even then, enemies will still have the IA improved damage resistances, unless you hack something together to either alter the IA improved ones and/or remove the Refinements bonuses. For the latter, you'll have to edit the files refinements/{effects,special}/*.txt and change the values of the second, third, fourth and fifth coloumns to 0 (note: that would be if you're counting from 1 as humans do, not from 0 as computers/programmers do). This post has been edited by The Bigg: May 18 2007, 12:48 PM -------------------- Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.
Thanks for your cooperation. |
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Lo-Fi Version | Time is now: 10th September 2025 - 07:35 AM |