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May 16 2007, 04:27 AM
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#1
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Forum Member Posts: 21 Joined: 17-December 06 |
The refinements mod at
http://www.final-exodus.net/~refinements/ includes a component that adds weapon damage resistances (slashing,crushing,etc) and DEX, movement rate, and casting penalties to all armor types varied by enchantment level. Will these armor resistances stack with IA's improved NPC resistances making values over 100%? Does IA increase NPC resistances innately or via their equipment? cheers, kilolima |
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May 18 2007, 08:18 AM
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#2
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Forum Member Posts: 21 Joined: 17-December 06 |
Hi The_Bigg,
I was thinking that I would like to extend this component of refinements, preferably with a batch script to modify all armors (original and from mods) aoutomagically, if this indeed possible. Any pointers on where to look for information how to do batch processing of IE files? cheers, kilolima |
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kilolima2 Refinements mod and armor damage resistances May 16 2007, 04:27 AM
Mongerman I believe its innate. Unless sikret says different... May 16 2007, 04:33 AM
Sikret Yes, they will stack. Don't install that compo... May 16 2007, 08:34 AM
kilolima2 I would like to use this component of refinements ... May 17 2007, 01:50 AM
The Bigg It's not only armor resistance for enemies, th... May 17 2007, 05:13 PM
The Bigg This isn't officially possible, because IA mus... May 18 2007, 12:43 PM
Toxeus
kilolima2, are you sure you want more challenge? ... May 18 2007, 01:22 PM
kilolima2 Well, since it seems pretty goofy that armors in v... May 18 2007, 02:44 PM
leonidas
Well, since it seems pretty goofy that armors in ... May 18 2007, 05:05 PM
Ardanis One more thing - it's not only IA that's i... May 18 2007, 04:18 PM![]() ![]() |
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