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May 16 2007, 04:48 AM
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#1
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Forum Member Posts: 21 Joined: 17-December 06 |
I read in the readme that the cloak of non-detection was removed from the game.
Is this because it never seemed to work in the original game? Or to improve the tactical challenge? cheers, kilolima |
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May 16 2007, 10:38 AM
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#2
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
I didn't find any bug in Nondetection spell. It should work similar to the cloak (doesn't it?). I have just reduced the spell's duration dramatically to remove/modify its cheesiness.
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 16 2007, 04:47 PM
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#3
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Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece |
I didn't find any bug in Nondetection spell. It should work similar to the cloak (doesn't it?). I thought I had already told you about this. The spell non-detection grants protection from Divination spells to characters under stealth (or rings of Air Control or the SotM) but ONLY for one time. What I mean is that if enemy casts True Sight then my thief under the effects of the spell will not be detected in the first round but the spell gets "consumed" (you get a message "protection from Illusions removed") and in the second round the enemy will be able to detect him with his True Sight. Of course against instant Divination spells like Detect Invisibility or Oracle the spell is effective, but not against True Sight/Seeing. So you didn't have to change its duration either Btw I just remembered that Jaheira's Harpers Pin grants the same Non Detection of the cloak and of course a thief with UAI can use it. Maybe you should remove that ability? (OK guys no need to exploit that now EDIT: Ah devSin beat me to it for some seconds This post has been edited by thetruth: May 16 2007, 04:54 PM |
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May 17 2007, 07:33 AM
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#4
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
The spell non-detection grants protection from Divination spells to characters under stealth (or rings of Air Control or the SotM) but ONLY for one time. What I mean is that if enemy casts True Sight then my thief under the effects of the spell will not be detected in the first round but the spell gets "consumed" (you get a message "protection from Illusions removed") and in the second round the enemy will be able to detect him with his True Sight. Ah, I see. So, the spell's duration doesn't matter all, eh? I can fix this bug, but I'm not sure if it is worth the attempt. Perhaps, it's better to keep the spell as weak as possible (as it is now). It's a cheesy spell after all. What's your opinion? -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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kilolima2 cloak of non-detection May 16 2007, 04:48 AM
Toxeus
Is this because it never seemed to work in the or... May 16 2007, 05:32 AM
thetruth
I read in the readme that the cloak of non-detect... May 16 2007, 08:36 AM
Toxeus
It is the mage spell Non-Detection that doesn... May 16 2007, 10:22 AM
thetruth
I can fix this bug, but I'm not sure if it is... May 17 2007, 08:25 AM

Sikret I don't know either if it is worth the attempt... May 17 2007, 04:00 PM

devSin I actually know a good way to fix the spell's ... May 17 2007, 09:28 PM

Sikret I actually know a good way to fix the spell's... May 17 2007, 10:22 PM
devSin Ah, I see. So, the spell's duration doesn... May 17 2007, 02:50 PM
Toxeus IIRC, in vanilla game non-detection from spell did... May 16 2007, 11:11 AM
devSin The problem is that non-detection blocks only the ... May 16 2007, 04:47 PM
Toxeus I ask you to fix this bug :) Now this spell is abs... May 17 2007, 07:49 AM
devSin You'd have to change the spells' type so t... May 18 2007, 02:22 AM
Sikret Just for testing purposes, I fixed the nondetectio... May 19 2007, 03:09 PM
Demivrgvs You mean Non-Detection could be made True Sight im... May 20 2007, 09:23 AM
Sikret You mean Non-Detection could be made True Sight i... May 20 2007, 09:34 AM
Sikret
By the way if the spell works as per original des... May 20 2007, 09:46 AM
Demivrgvs Well then it's exactly what i've done some... May 20 2007, 09:44 AM
Demivrgvs I haven't thought about this combination. I ca... May 20 2007, 10:17 AM![]() ![]() |
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