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#1
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Forum Member Posts: 21 Joined: 17-December 06 ![]() |
The refinements mod at
http://www.final-exodus.net/~refinements/ includes a component that adds weapon damage resistances (slashing,crushing,etc) and DEX, movement rate, and casting penalties to all armor types varied by enchantment level. Will these armor resistances stack with IA's improved NPC resistances making values over 100%? Does IA increase NPC resistances innately or via their equipment? cheers, kilolima |
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Post
#2
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Forum Member Posts: 21 Joined: 17-December 06 ![]() |
I would like to use this component of refinements because I think it realistically models armor types and makes armor selection more complicated than just the enchantment level. With the refinements mod, better armor comes at the sacrifice of movement rate and dexterity, or thief and spell-casting abilities, and the various types of armor are actually distinct from one another based on their damage resistances. This makes the game more challenging.
Sikret, for my own game, would you recommend that I modify your creature innate resistances to avoid > 100% stacking? I imagine this would only require the editing of humanoid and other armor-wearing capable creatures. Can you point me in the right direction regarding batch script editing of multiple files, or is this what Weidu does? Cheers, kilolima |
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Lo-Fi Version | Time is now: 10th September 2025 - 07:41 AM |