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> Buffing
rbeverjr
post May 10 2007, 02:30 PM
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I typically buff to the utmost for the many hard battles. It seems like it takes forever to do this and is no fun - quite tedious, in fact. Is there some way I can just press a function key and have selected spells cast in a selected order. I heard that the Soulafin mod had something like this but am unfamiliar with the details.

That would be pretty funny. Walk into a room with a lich that can't be turned by a level 21 cleric. The lich pops off 7 spells or so in an instant becoming "invulnerable" and then so does 4 of my 6 characters. Can someone point me to a mod, tutorial, or provide some help on creating a buffing script?
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rbeverjr
post May 12 2007, 02:23 PM
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Well, it finally worked for me. Sometimes I have to press the key a few times before it works, but eventually it does its thing. I have to change the scripts around to the autobuff prior to buffing and then to my standard script afterwards, leaving AI on. (If I don't do this, I often end up letting my characters just stand around because I play when I should sleep. Of course, there are occasions when I do turn the AI off.)

The buff routine uses up some of my spells that I would choose that it did not and doesn't use some of the buffs that I want it to, but overall it does make the buffing for the constant hack-n-slash less tedious. This mod gets the thumbs up from me.

As an aside: Twisted Rune is a good reason to play a fighter-mage as the hero. It's nice to be as invulnerable as the enemy when the Big Nasty "magically" knows who the leader is, seeks him out, and unleashes hell. Personally, I don't think that omniscience was appropriate.
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Sikret
post May 13 2007, 06:38 AM
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Just forgot to reply to this part:

QUOTE(rbeverjr @ May 12 2007, 06:53 PM) *

As an aside: Twisted Rune is a good reason to play a fighter-mage as the hero. It's nice to be as invulnerable as the enemy when the Big Nasty "magically" knows who the leader is, seeks him out, and unleashes hell. Personally, I don't think that omniscience was appropriate.


Knowing the identity of the hero of Baldur's Gate and the kidnapped Bhaalspawn, doesn't require "omniscience"! Twisted Rune is a very powerful organization with many ears and eyes everywhere. Besides, even in the original game, much less informed people know your protagonist's identity very well.



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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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leonidas
post May 13 2007, 12:39 PM
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QUOTE(Sikret @ May 13 2007, 06:38 AM) *

Knowing the identity of the hero of Baldur's Gate and the kidnapped Bhaalspawn, doesn't require "omniscience"! Twisted Rune is a very powerful organization with many ears and eyes everywhere. Besides, even in the original game, much less informed people know your protagonist's identity very well.


Also, if you don't want to be on the receiving end of layene's timestop ramage, just keep CHARNAME out of her line of sight.

This post has been edited by leonidas: May 13 2007, 12:40 PM
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rbeverjr
post May 13 2007, 12:43 PM
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QUOTE(leonidas @ May 13 2007, 08:39 AM) *

QUOTE(Sikret @ May 13 2007, 06:38 AM) *

Knowing the identity of the hero of Baldur's Gate and the kidnapped Bhaalspawn, doesn't require "omniscience"! Twisted Rune is a very powerful organization with many ears and eyes everywhere. Besides, even in the original game, much less informed people know your protagonist's identity very well.


Also, if you don't want to be on the receiving end of layene's timestop ramage, just keep CHARNAME out of her line of sight.


That only works for a while. She will advance to bring him into sight. I had previously tried to deal with Shangrilar and the small fry first, but Layenne is by far the biggest threat.
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Posts in this topic
rbeverjr   Buffing   May 10 2007, 02:30 PM
Arkain   The Solaufein Mod does have such scripts. There...   May 10 2007, 03:01 PM
Sikret   Although one might argue that the enemies do so o...   May 10 2007, 03:17 PM
Baronius   Let's not forget that enemies can't ...   May 10 2007, 03:09 PM
Arkain   True. And that's the very reason this buffing ...   May 10 2007, 03:19 PM
rbeverjr   Well, the game is all about fun to me. I think I...   May 10 2007, 03:51 PM
Arkain   You could activate autopause if a spell is cast (I...   May 10 2007, 04:06 PM
leonidas   Yeah the soluafein mod has the best script i'v...   May 10 2007, 05:59 PM
rbeverjr   Yeah the soluafein mod has the best script i...   May 10 2007, 06:47 PM
rbeverjr   I think Solaufein includes his own D-door ability....   May 10 2007, 09:03 PM
Arkain   It's a script. The character needs it first, b...   May 10 2007, 09:18 PM
spiral   If you read the description carefully you will no...   May 10 2007, 11:16 PM
leonidas   I don't recall Sola having priest spells. ;)...   May 11 2007, 12:00 AM
rbeverjr   The Sola script does not work for me. Has anyone e...   May 11 2007, 12:28 PM
thetruth   The Sola script does not work for me. Have yo...   May 11 2007, 04:46 PM
rbeverjr   Yes, I did.   May 11 2007, 05:05 PM
thetruth   Then I don't know what's the problem. It s...   May 11 2007, 05:19 PM
rbeverjr   Then I don't know what's the problem. It ...   May 11 2007, 05:28 PM
thetruth   As I understand it, you don't have to have so...   May 11 2007, 05:33 PM
rbeverjr   Well, it finally worked for me. Sometimes I have t...   May 12 2007, 02:23 PM
Sikret   Just forgot to reply to this part: As an aside: ...   May 13 2007, 06:38 AM
leonidas   Knowing the identity of the hero of Baldur's ...   May 13 2007, 12:39 PM
rbeverjr   Knowing the identity of the hero of Baldur's...   May 13 2007, 12:43 PM
leonidas   That only works for a while. She will advance to ...   May 13 2007, 01:00 PM
rbeverjr   That only works for a while. She will advance to...   May 13 2007, 01:27 PM
rbeverjr   Just forgot to reply to this part: As an aside:...   May 13 2007, 12:41 PM
Sikret   It's just the Improved Twisted Rune you see in...   May 12 2007, 03:41 PM
Sikret   In IA v5 (Extended Twisted Rune) more background a...   May 13 2007, 12:57 PM


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