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#1
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Forum Member Posts: 99 Joined: 14-October 06 ![]() |
Hello all. I started with IA3 and left it due to work commitments. Hopefully i'll be able to finish IA4.1 this time round. Before I start, I'll explain my choice of protagonist, planned party etc etc. Hopefully this will be of some help to all players.
Choice of protagonist : Blade with maxed str/dex/int, 16 con, 3 wis, 15 cha. Why: It was a tough choice between a f/m as recommanded by thetruth, and my own previous experiences with the blade. However, the blade finally wins out as: 1. With offensive spin and tensers, the Blade's thaco is equivalent (give or take minus 1) to the f/m. 2. With un-nerfed tables (recommanded component of IA), blade gets lvl 7 spells 3. By soloing the un-modded parts of the game, a blade can reach lvl 12-13. Which means when I pick up my party, they will all be at a higher level, as opposed to being xp hogs 4. I hate haer delis 5. I have a blade from BG1 tutu With my choice of protagonist made, I know I will miss out on the expanded mage/ranger quest. maybe next time. Choice of NPCs 1.A multiplayer created R/C kicked out till i reach desired level to recruit NPCs. 2. Nalia, to be replaced by Imoen 3. Minsc SK'd to berserker 4. Keldorn I'll post again once I get underway. Regards This post has been edited by Mongerman: Apr 23 2007, 01:56 PM |
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#2
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Forum Member Posts: 99 Joined: 14-October 06 ![]() |
I just entered the drow city, and have some spoilerish questions. Regarding the 'mystery of the 3rd color' quest, will it develop as part of the story line, or do i have to search all over the place for it? Also, does anyone has exp with the deeper dungeons? i hate mazes...some basic directions to get started would be great
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#3
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![]() Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece ![]() |
i hate mazes...some basic directions to get started would be great The best thing to do is making a map. There are about 15 areas IIRC, give a number to each area you enter and try to understand to which other areas lead the exits. If you have problems with it, dropping some items on the ground in each new area could help "identifying" them. |
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