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> Buffing
rbeverjr
post May 10 2007, 02:30 PM
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I typically buff to the utmost for the many hard battles. It seems like it takes forever to do this and is no fun - quite tedious, in fact. Is there some way I can just press a function key and have selected spells cast in a selected order. I heard that the Soulafin mod had something like this but am unfamiliar with the details.

That would be pretty funny. Walk into a room with a lich that can't be turned by a level 21 cleric. The lich pops off 7 spells or so in an instant becoming "invulnerable" and then so does 4 of my 6 characters. Can someone point me to a mod, tutorial, or provide some help on creating a buffing script?
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Arkain
post May 10 2007, 03:01 PM
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The Solaufein Mod does have such scripts. There's a button for long time buffs (Resist Fear, PfE etc.), one for short ones, which are intended for battle only (Mirror Image, Blur, Improved Haste...). MMM and free action have separate buttons. If the AI is active the characters will be iron/stoneskinned if they have the possibility to do so (cast Stoneskin if it's gone while in battle, after rest or whatever). Potions are used as soon as it makes sense and the characters attack automatically. Quite useful. But in my oppinion you should do several things yourself - even with the script. The reason is the targetting. As the script always sets the caster as the main target. So if you have one spell memorized that protects you against some kind of elemental damage and want it on your fighter the mage would cast it on himself. Did I mention that you cast Improved Invisibilty just to break the invisibility effect with more buffs, thus reducing it to a "hard to target with spells" spell? biggrin.gif

Another reason you should consider is that it's in fact some sort of cheat. While it's true that several spells are hard to use because they have such a sucky duration (Chant and Bless anyone?) the way this scripts use... well, one might argue about it. Essentially you gain an aura cleansing effect for like one round and each spell is cast instantly. So you have all your buff spells ready in one second. Although one might argue that the enemies do so on their own... (speaking about like ten or more buffs after they become *hostile* which is quite unfair, but somewhat necessary to make them "hard")

You could try the following with your mages: spell sequencers and contingencies with buff spells. Seriously. If you use a sequencer with something like "Improved Haste, Spell Shield, PfMW" followed by "Fireshield Red/Blue, Stoneskin" after your buffs were just dispelled can be quite the help.

This post has been edited by Arkain: May 10 2007, 03:02 PM
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Sikret
post May 10 2007, 03:17 PM
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QUOTE(Arkain @ May 10 2007, 07:31 PM) *
Although one might argue that the enemies do so on their own... (speaking about like ten or more buffs after they become *hostile* which is quite unfair, but somewhat necessary to make them "hard")

From a role playing point of view, you should assume that enemies have already cast those spells on themselves, but you just learn that they have pre-buffs only after you engage in practical combat against them. In other words, you should assume that they don't cast those spells all instantly; they had cast them beforehand. You just receive the messages on the screen instantly as soon as you start the battle. In some cases, such as the halflings in planar sphere, you even do not receive the messages on the screen. The game's engine has its own limitations of course; so you need to use some imagination to justify things in a better way. One important point, however, is that the number of spells enemies cast (pre-buffs included) never exceed the number of spells they can legally memorize (considering their classes and levels of experience).


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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rbeverjr   Buffing   May 10 2007, 02:30 PM
Arkain   The Solaufein Mod does have such scripts. There...   May 10 2007, 03:01 PM
Sikret   Although one might argue that the enemies do so o...   May 10 2007, 03:17 PM
Baronius   Let's not forget that enemies can't ...   May 10 2007, 03:09 PM
Arkain   True. And that's the very reason this buffing ...   May 10 2007, 03:19 PM
rbeverjr   Well, the game is all about fun to me. I think I...   May 10 2007, 03:51 PM
Arkain   You could activate autopause if a spell is cast (I...   May 10 2007, 04:06 PM
leonidas   Yeah the soluafein mod has the best script i'v...   May 10 2007, 05:59 PM
rbeverjr   Yeah the soluafein mod has the best script i...   May 10 2007, 06:47 PM
rbeverjr   I think Solaufein includes his own D-door ability....   May 10 2007, 09:03 PM
Arkain   It's a script. The character needs it first, b...   May 10 2007, 09:18 PM
spiral   If you read the description carefully you will no...   May 10 2007, 11:16 PM
leonidas   I don't recall Sola having priest spells. ;)...   May 11 2007, 12:00 AM
rbeverjr   The Sola script does not work for me. Has anyone e...   May 11 2007, 12:28 PM
thetruth   The Sola script does not work for me. Have yo...   May 11 2007, 04:46 PM
rbeverjr   Yes, I did.   May 11 2007, 05:05 PM
thetruth   Then I don't know what's the problem. It s...   May 11 2007, 05:19 PM
rbeverjr   Then I don't know what's the problem. It ...   May 11 2007, 05:28 PM
thetruth   As I understand it, you don't have to have so...   May 11 2007, 05:33 PM
rbeverjr   Well, it finally worked for me. Sometimes I have t...   May 12 2007, 02:23 PM
Sikret   Just forgot to reply to this part: As an aside: ...   May 13 2007, 06:38 AM
leonidas   Knowing the identity of the hero of Baldur's ...   May 13 2007, 12:39 PM
rbeverjr   Knowing the identity of the hero of Baldur's...   May 13 2007, 12:43 PM
leonidas   That only works for a while. She will advance to ...   May 13 2007, 01:00 PM
rbeverjr   That only works for a while. She will advance to...   May 13 2007, 01:27 PM
rbeverjr   Just forgot to reply to this part: As an aside:...   May 13 2007, 12:41 PM
Sikret   It's just the Improved Twisted Rune you see in...   May 12 2007, 03:41 PM
Sikret   In IA v5 (Extended Twisted Rune) more background a...   May 13 2007, 12:57 PM


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