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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
I typically buff to the utmost for the many hard battles. It seems like it takes forever to do this and is no fun - quite tedious, in fact. Is there some way I can just press a function key and have selected spells cast in a selected order. I heard that the Soulafin mod had something like this but am unfamiliar with the details.
That would be pretty funny. Walk into a room with a lich that can't be turned by a level 21 cleric. The lich pops off 7 spells or so in an instant becoming "invulnerable" and then so does 4 of my 6 characters. Can someone point me to a mod, tutorial, or provide some help on creating a buffing script? |
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#2
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
The Solaufein Mod does have such scripts. There's a button for long time buffs (Resist Fear, PfE etc.), one for short ones, which are intended for battle only (Mirror Image, Blur, Improved Haste...). MMM and free action have separate buttons. If the AI is active the characters will be iron/stoneskinned if they have the possibility to do so (cast Stoneskin if it's gone while in battle, after rest or whatever). Potions are used as soon as it makes sense and the characters attack automatically. Quite useful. But in my oppinion you should do several things yourself - even with the script. The reason is the targetting. As the script always sets the caster as the main target. So if you have one spell memorized that protects you against some kind of elemental damage and want it on your fighter the mage would cast it on himself. Did I mention that you cast Improved Invisibilty just to break the invisibility effect with more buffs, thus reducing it to a "hard to target with spells" spell?
![]() Another reason you should consider is that it's in fact some sort of cheat. While it's true that several spells are hard to use because they have such a sucky duration (Chant and Bless anyone?) the way this scripts use... well, one might argue about it. Essentially you gain an aura cleansing effect for like one round and each spell is cast instantly. So you have all your buff spells ready in one second. Although one might argue that the enemies do so on their own... (speaking about like ten or more buffs after they become *hostile* which is quite unfair, but somewhat necessary to make them "hard") You could try the following with your mages: spell sequencers and contingencies with buff spells. Seriously. If you use a sequencer with something like "Improved Haste, Spell Shield, PfMW" followed by "Fireshield Red/Blue, Stoneskin" after your buffs were just dispelled can be quite the help. This post has been edited by Arkain: May 10 2007, 03:02 PM |
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Although one might argue that the enemies do so on their own... (speaking about like ten or more buffs after they become *hostile* which is quite unfair, but somewhat necessary to make them "hard") From a role playing point of view, you should assume that enemies have already cast those spells on themselves, but you just learn that they have pre-buffs only after you engage in practical combat against them. In other words, you should assume that they don't cast those spells all instantly; they had cast them beforehand. You just receive the messages on the screen instantly as soon as you start the battle. In some cases, such as the halflings in planar sphere, you even do not receive the messages on the screen. The game's engine has its own limitations of course; so you need to use some imagination to justify things in a better way. One important point, however, is that the number of spells enemies cast (pre-buffs included) never exceed the number of spells they can legally memorize (considering their classes and levels of experience). -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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