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> Dungeon-be-gone and IA, Wait a bit before leaving the area
Sikret
post May 9 2007, 01:34 PM
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Dungeon-be-gone is compatible with Improved Anvil; however, Improved Anvil's "Item Randomizer" program initiates in that area at the beginning of the game and it takes a few seconds before it can fully initiate (there are a relatively large number of variables which need to be set in that area). On slower computers it will take about 40 seconds (after the initial auto-save) for all of the variables to be set properly by the game's engine. On faster computers, it can be done faster. The point is that you should not rush to talk to that fellow and leave the area too quickly before all those variables are set. You don't need to do anything special, just stay in the area for (at least) 45 seconds (real time) and the variables will be set by the game's engine automatically. Then, you can talk to that fellow and leave the dungeon without any problem.

This post has been edited by Sikret: May 10 2007, 05:51 AM


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Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Mongerman
post May 10 2007, 11:06 AM
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Well I didnt see the robe of vecna or girdle of hill giant strength in the adventurer's mart. So I assume the item randomizer is working? And what happens if the item randomizer screws up? Will the items just disappear or something? I'm living for the day i see the robe of vecna again!

This post has been edited by Mongerman: May 10 2007, 11:07 AM
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