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May 9 2007, 01:34 PM
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#1
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Dungeon-be-gone is compatible with Improved Anvil; however, Improved Anvil's "Item Randomizer" program initiates in that area at the beginning of the game and it takes a few seconds before it can fully initiate (there are a relatively large number of variables which need to be set in that area). On slower computers it will take about 40 seconds (after the initial auto-save) for all of the variables to be set properly by the game's engine. On faster computers, it can be done faster. The point is that you should not rush to talk to that fellow and leave the area too quickly before all those variables are set. You don't need to do anything special, just stay in the area for (at least) 45 seconds (real time) and the variables will be set by the game's engine automatically. Then, you can talk to that fellow and leave the dungeon without any problem.
This post has been edited by Sikret: May 10 2007, 05:51 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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May 9 2007, 02:36 PM
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#2
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Forum Member Posts: 99 Joined: 14-October 06 |
What happens if you didnt wait?
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Sikret Dungeon-be-gone and IA May 9 2007, 01:34 PM
Sikret What happens if you didnt wait?
If you are alre... May 10 2007, 06:02 AM
Toxeus And are there any way to check this variables? Don... May 9 2007, 04:30 PM
Mongerman Well I didnt see the robe of vecna or girdle of hi... May 10 2007, 11:06 AM
Sikret Ok, we tested this a few more times (with IA v4.3... Aug 14 2007, 01:46 PM![]() ![]() |
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