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#1
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Forum Member Posts: 2 Joined: 14-April 07 ![]() |
Thank you, Sikret!
I have finally gotten around to playing Improved Anvil, and wow, I'm stunned. The mod really makes the game feel fresh and fun... and so excruciatingly difficult. No, I'm not complaining, after all difficulty's what I've been looking for. I'm truly impressed with the improved AI and the new scripts: now it seems like the enemies actually know what they are doing. Most of the battles which used to be cakewalk are at least moderately challenging now. Generally speaking I'm very happy with Improved Anvil. The first "between area"-battle (the one with Suna-Seni and Eldarin) was especially memorable. I only had four members in my party and hardly any equipment, yet I managed to beat them on the first try. Monster summoning is a really underestimated spell: with haste and defensive harmony even those puny dire wolves can wreak some serious havoc. The sewer encounter (Hatchetman) was a little more difficult but didn't take too many reloads either. I then started the Planar Prison quest but ended up postponing it because of the new elite bounty huntress who kept ripping my lowbie party to shreds regardless of what I tried. After some aimless estate plundering I concluded my day with the beastmaster and the slavers in the Slums. Even though no battle is easy in IA, I find mages (especially higher level ones) extremely difficult to beat. Am I missing something or is Spell Immunity: Abjuration really unremovable? Every counter-protection spell out there (Breach, Spell Thrust, Pierce Magic, Dispel & Remove Magic etc.) seems to be of that spell school so there's practically no way to touch the mage until the immunity expires. The only way I've managed to beat them is to cast every possible protection on my party, then circle the spellchucker as long as his/her protections last. Now, I'm 99% certain that you are not intended to fight them that way, so... What am I doing wrong? ![]() This post has been edited by Ballad: Apr 21 2007, 02:40 AM |
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#2
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Forum Member Posts: 5 Joined: 26-January 07 ![]() |
i tried improved invisibility + SI:divination against Suna Seni's party but it didn't work as i hopped. Fighters don't see me but cleric and mage can. To be more accurate, they can't cast spells directly on me like magic missiles but cleric always cast great order and it's a pain in the ass. This i can understand it's like then can feel a presence. But what really annoys me is that they FOLLOW me if i retreat. Plus, if i try to cast a spell, the hole party can see me and i get whacked in less than 5 seconds. Shouldn't improved invisibility allow you to remain invisible?
Maybe i should add that i played with my sorcerer alone. Finally the good tactic was SI:enchantments + emotions reloaded many times so everyone miss its saving throw... Wonderful mod anyway... much fun but lot of frustration too. Pocket's plane is driving me crazy... |
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Lo-Fi Version | Time is now: 16th August 2025 - 12:16 AM |