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#1
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Forum Member Posts: 99 Joined: 14-October 06 ![]() |
Hello all. I started with IA3 and left it due to work commitments. Hopefully i'll be able to finish IA4.1 this time round. Before I start, I'll explain my choice of protagonist, planned party etc etc. Hopefully this will be of some help to all players.
Choice of protagonist : Blade with maxed str/dex/int, 16 con, 3 wis, 15 cha. Why: It was a tough choice between a f/m as recommanded by thetruth, and my own previous experiences with the blade. However, the blade finally wins out as: 1. With offensive spin and tensers, the Blade's thaco is equivalent (give or take minus 1) to the f/m. 2. With un-nerfed tables (recommanded component of IA), blade gets lvl 7 spells 3. By soloing the un-modded parts of the game, a blade can reach lvl 12-13. Which means when I pick up my party, they will all be at a higher level, as opposed to being xp hogs 4. I hate haer delis 5. I have a blade from BG1 tutu With my choice of protagonist made, I know I will miss out on the expanded mage/ranger quest. maybe next time. Choice of NPCs 1.A multiplayer created R/C kicked out till i reach desired level to recruit NPCs. 2. Nalia, to be replaced by Imoen 3. Minsc SK'd to berserker 4. Keldorn I'll post again once I get underway. Regards This post has been edited by Mongerman: Apr 23 2007, 01:56 PM |
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Post
#2
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Forum Member Posts: 99 Joined: 14-October 06 ![]() |
Update: I'm done with the unseeing eye. Still have a problem with the inventory. I have a vague remembrence of where the bag os holding is. Thing is, I'm too scared to go get it yet haha. My typical battle is now
Minsc charges in with his low ac to tank. Buffed up f/m casts malison, then jumps right into the fray r/c cast insect swarm, then jumps right in Nalia casts chaos, emotion etc etc Keldorn guards nalia and cast dispel and true sight if need be. This order works well for most of the athkatla improved battles with some micomanagement. [update] Amazing how quickly i've had to eat my words. I've just encountered Tougher Tarnor the Hatchetman and party, and damn were they tough. Someone please tell me they were meant for a lvl 14 party so I know I'm not dumb or something. My usual tactics did nothing against them. I wont post spoilers, just be aware they are bloody tough for a lvl 11-12 party. Managed to defeat them after several tries, but it was very exasperating. No point in trying to kill the mage early, so take out the rest first, and save the mage for last. This post has been edited by Mongerman: Apr 29 2007, 11:42 AM |
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