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#1
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
There are some that would like to see particular quests in Baldur’s Gate, that were not in the original game. So this is where this mod comes into play, we know what we would like to see, but we would like to hear what you would like to see. This is your chance to be heard, what did you think was missing as far as quests go in the original game? The ideas put forth will be taken in under advisement and may be implemented if you have what it takes to make a good quest
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#2
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Forum Member Posts: 70 Joined: 7-September 04 From: Hampshire, UK ![]() |
Something involving the church of Cyric would be good. It could somehow tie-in with the various priests of Cyric who're already in the game (i.e. Mulahey, Bassilus, and of course Tiax).
I've just been reading the novel Crucible: the Trials of Cyric the Mad and it seems there's a Calimshan spy called Malik, who at the time of BG1 ought to be hanging around near Candlekeep disguised as a begger. This fella went on to become the Chosen of Cyric, after helping to cure Cyric's insanity. Could be useful for either the above quest, or something entirely different. Also, how about something involving the Shadow Thieves? They're supposed to have a presence in Baldur's Gate (have a look in the Lands of Intrigue sourcebook, which you can download from wizards.com), yet are conspicous by their absence in the game. The quest could involve them trying to either get the existing thieves' guild to join the Shadow Thieves, run them out of the city, or whatever ![]() ![]() Another idea is good old fashioned detective work. Solve a murder or a kidnapping, crack a smuggling or distortion ring, etc. The Flaming Fist would be the obvious choice for the quest-givers. If you're going to include some Underdark locations, it would prove the perfect opportunity to create an explanation for a flaw in BG2. In pnp, Myconids (the mushroomoid creatures) are supposed to be peaceful and neutral, but in BG2 they're distinctly hostile. Perhaps you could introduce some kind of Myconid plague to explain it away ![]() This post has been edited by NiGHTMARE: Oct 6 2004, 04:17 PM |
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