![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
Forum Member Posts: 66 Joined: 14-January 07 ![]() |
It seems as though, judging from another and not having actually played the mod yet (waiting for v4), that mages are now in a situation where they are used almost totally for dispelling, immuning other characters, and creating summons. Would those in the know (esp. sikret/thetruth) agree with that? I'm not trying to imply that this is necessarily a negative if true, I'm just interested for the sake of future spell and party selection
![]() Speaking of party selection, do you think I'd be making things too hard for myself to make a party of single-class characters? I've always disliked multiclasses unless soloing, and am not too keen on having a party full of five fighter/x's and one ranger/cleric. And on difficulty, I wonder if it would be possible to make a rough difficulty guide for the quests of chapters 2 and/or 6? What I envision is something like e.g. "windspear hills: level 9-13 minimum" or whatever. With all the new content its difficult for me to know which are the easier quests and which are the ones best left to chapter 6. And for a player of my (low) skill level, it is difficult to determine if you are losing a fight due to wrong tactics, or due to the fact that you're simply too low of a level for that fight. So a general quest difficulty guide (at least for chapters 2/6 where the game is not very linear, and maybe a minimum avg. level before going off to spellhold) would likely save me much frustration and/or lots of me making HELP threads ![]() thanks, and I can't wait until v4. |
|
|
![]() |
![]()
Post
#2
|
|
![]() Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece ![]() |
@Shaitan Yes it is a good party. I wouldn't take Nalia though if you intend to get Imoen later ( no XP to waste ![]() - Your F/M could use Longswords (or even shortswords for Kundane in the off-hand) and Flails. - For Jaheira Clubs and Scimitars (Belm). - Hammers for Anomen. - Flails (for FoA+DoEastheaven) if you take Minsc as a Barbarian. Also Halberds are a very good choice in IA for the mid-late game. Also since you asked about a quest-order for IA4, look at the second post of this topic (first page). |
|
|
![]()
Post
#3
|
|
![]() Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark ![]() |
@Shaitan Yes it is a good party. I wouldn't take Nalia though if you intend to get Imoen later ( no XP to waste ![]() - Your F/M could use Longswords (or even shortswords for Kundane in the off-hand) and Flails. - For Jaheira Clubs and Scimitars (Belm). - Hammers for Anomen. - Flails (for FoA+DoEastheaven) if you take Minsc as a Barbarian. Also Halberds are a very good choice in IA for the mid-late game. Also since you asked about a quest-order for IA4, look at the second post of this topic (first page). Ah ![]() ![]() Regards -------------------- dooh!
|
|
|
![]()
Post
#4
|
|
![]() Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece ![]() |
Ah ![]() ![]() Regards It's still a good party, though I have to say that the F/M would make your life much easier, especially in the difficult battles of late game. You could always make a multi-F/M or you could take HaerDalis (sort of F/M but with awful THACO if you don't exploit the singing-Mislead clones cheese). I had HaerDalis in my IA party and he was very useful in the tough battles of the mod (I didn't have a F/M). Timetraps and Improved Bard song were very useful later. EDIT: But then there is little Aerie that can be really powerful with the right buffs, so you can even leave your party as it is now. This post has been edited by thetruth: Apr 21 2007, 09:22 PM |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 10th September 2025 - 04:22 AM |