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#1
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Forum Member Posts: 66 Joined: 14-January 07 ![]() |
It seems as though, judging from another and not having actually played the mod yet (waiting for v4), that mages are now in a situation where they are used almost totally for dispelling, immuning other characters, and creating summons. Would those in the know (esp. sikret/thetruth) agree with that? I'm not trying to imply that this is necessarily a negative if true, I'm just interested for the sake of future spell and party selection
![]() Speaking of party selection, do you think I'd be making things too hard for myself to make a party of single-class characters? I've always disliked multiclasses unless soloing, and am not too keen on having a party full of five fighter/x's and one ranger/cleric. And on difficulty, I wonder if it would be possible to make a rough difficulty guide for the quests of chapters 2 and/or 6? What I envision is something like e.g. "windspear hills: level 9-13 minimum" or whatever. With all the new content its difficult for me to know which are the easier quests and which are the ones best left to chapter 6. And for a player of my (low) skill level, it is difficult to determine if you are losing a fight due to wrong tactics, or due to the fact that you're simply too low of a level for that fight. So a general quest difficulty guide (at least for chapters 2/6 where the game is not very linear, and maybe a minimum avg. level before going off to spellhold) would likely save me much frustration and/or lots of me making HELP threads ![]() thanks, and I can't wait until v4. |
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#2
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Forum Member Posts: 99 Joined: 14-October 06 ![]() |
Generally, the levels to duel are
lvl 7 - basic berserker abilities and thaco, regain mage abilities faster lvl 9 - extra attack per round, more thaco and hitpoints lvl 13 - max attacks per round, but regaining mage abilities will be VERY tedious if you dont use cheese. You need 15 in str and 17 in int to duel if I'm not mistaken. I believe thetruth was comparing a f/t to a thief rather then a fighter. A pure thief has too many skill points by mid game, so you might as well give him some fighter abilities. Based on my past experiences, while vanilla thieves were good in unmodded BG (cheesey traps and massive backstab), they are a deadweight in IA This post has been edited by Mongerman: Apr 20 2007, 12:16 AM |
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