![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
Forum Member Posts: 66 Joined: 14-January 07 ![]() |
It seems as though, judging from another and not having actually played the mod yet (waiting for v4), that mages are now in a situation where they are used almost totally for dispelling, immuning other characters, and creating summons. Would those in the know (esp. sikret/thetruth) agree with that? I'm not trying to imply that this is necessarily a negative if true, I'm just interested for the sake of future spell and party selection
![]() Speaking of party selection, do you think I'd be making things too hard for myself to make a party of single-class characters? I've always disliked multiclasses unless soloing, and am not too keen on having a party full of five fighter/x's and one ranger/cleric. And on difficulty, I wonder if it would be possible to make a rough difficulty guide for the quests of chapters 2 and/or 6? What I envision is something like e.g. "windspear hills: level 9-13 minimum" or whatever. With all the new content its difficult for me to know which are the easier quests and which are the ones best left to chapter 6. And for a player of my (low) skill level, it is difficult to determine if you are losing a fight due to wrong tactics, or due to the fact that you're simply too low of a level for that fight. So a general quest difficulty guide (at least for chapters 2/6 where the game is not very linear, and maybe a minimum avg. level before going off to spellhold) would likely save me much frustration and/or lots of me making HELP threads ![]() thanks, and I can't wait until v4. |
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 66 Joined: 14-January 07 ![]() |
sikret:
excellent, thanks! I will use my R/C for my protagonist then. ![]() thetruth: What makes the f/t or swashy so good? I mean I know they can backstab but other than that what distinguishes them from a fighter? I confess that I don't think I get the maximum use out of UAI. What's so good about it? What about instead of a swashy maybe being a bountyhunter? I read somewhere that high level bountyhunters have a throwable area of effect maze trap with a significant save penalty attached. Is that true? Would it be effective in IA? Maybe like a fighter dualed to a bountyhunter? Oh and what all is entailed with dualing the berserker to mage? Do I just have to make sure int is 16 or above? Should I dual him immediately, like right at the very beginning of irenicus' dungeon? thanks guys! |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 10th September 2025 - 04:31 AM |