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#1
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Forum Member Posts: 66 Joined: 14-January 07 ![]() |
It seems as though, judging from another and not having actually played the mod yet (waiting for v4), that mages are now in a situation where they are used almost totally for dispelling, immuning other characters, and creating summons. Would those in the know (esp. sikret/thetruth) agree with that? I'm not trying to imply that this is necessarily a negative if true, I'm just interested for the sake of future spell and party selection
![]() Speaking of party selection, do you think I'd be making things too hard for myself to make a party of single-class characters? I've always disliked multiclasses unless soloing, and am not too keen on having a party full of five fighter/x's and one ranger/cleric. And on difficulty, I wonder if it would be possible to make a rough difficulty guide for the quests of chapters 2 and/or 6? What I envision is something like e.g. "windspear hills: level 9-13 minimum" or whatever. With all the new content its difficult for me to know which are the easier quests and which are the ones best left to chapter 6. And for a player of my (low) skill level, it is difficult to determine if you are losing a fight due to wrong tactics, or due to the fact that you're simply too low of a level for that fight. So a general quest difficulty guide (at least for chapters 2/6 where the game is not very linear, and maybe a minimum avg. level before going off to spellhold) would likely save me much frustration and/or lots of me making HELP threads ![]() thanks, and I can't wait until v4. |
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#2
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Forum Member Posts: 61 Joined: 16-April 07 ![]() |
Seems a bit underpowered on the arcane magic front to me, because if your F/M is a dual, you will have no mage for a while (unless you dual early) and if they are a multi, you will gain spells relatively slowly. But I like mages so that is just my personal view.
I guess it is also possible that the auramaster will compensate for the above because of their access to some arcane spells (or spells which are similar to arcane equivalents such as aura cleansing). I haven't tried auramaster though so I can't give a proper view on this question. I'm playing with a wild mage protagonist for the first time, since I read comments (Sikret's I think) that they are potentially more powerful than sorcerors (on average - it depends if Nahal's Reckless Dweomer fires off those 9th level spells successfully). |
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Lo-Fi Version | Time is now: 10th September 2025 - 04:21 AM |