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#1
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Forum Member Posts: 21 Joined: 17-December 06 ![]() |
I went straight to the Copper Coronet at the start of the game.
My F/T managed to sneak and attempt to backstab the guard in the prison backroom... but he was un-backstab-able?! Is he a barbarian or does he have some special gear to protect him from bs (which he didn't drop)? Or is this anti-player cheese? Since I enjoy playing a thiefly character, random non-bs enemies seems a little heavy-handed, if there is no RP reason for it besides just making it tougher. Anyways, that guard was swarmed and killed before he could summon his mage friends for help. Is this cheese or not? If you intend to storm a room (after scouting it), is it ok to attack enemies before they go red (while they're still blue)? I think that if you are an agressive bad*ss, kicking butt and taking names and to hell with friendly fire, then overwhelming attacks on undeclared enemies should be your MO (aka Pearl Harbor). What do ppl think? The Beastmaster and Tabitha was a huge, FUN fight. I couldn't do it with my level 8/9 party of 4 (F/T,F/C,Spellsword,Spellweaver) without cheese.. (draw BM out of hallway without Tabitha, use Valen's level drain attack). I think that Tabitha MAY do a little excessive damage for this early in the game, and she has the amazing ability to knock back opponents through WALLS AND CLOSED DOORS... Anyways, fun stuff with my first IA fight. Thanks Sikret! kilolima This post has been edited by kilolima2: Apr 16 2007, 08:21 PM |
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#2
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Forum Member Posts: 21 Joined: 17-December 06 ![]() |
I think an improvement for IA would be to keep Tab and BM together. Seems silly that one would go off and leave the other. Is there someway to do this via scripting?
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