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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 66 Joined: 14-January 07 ![]() |
It seems as though, judging from another and not having actually played the mod yet (waiting for v4), that mages are now in a situation where they are used almost totally for dispelling, immuning other characters, and creating summons. Would those in the know (esp. sikret/thetruth) agree with that? I'm not trying to imply that this is necessarily a negative if true, I'm just interested for the sake of future spell and party selection
![]() Speaking of party selection, do you think I'd be making things too hard for myself to make a party of single-class characters? I've always disliked multiclasses unless soloing, and am not too keen on having a party full of five fighter/x's and one ranger/cleric. And on difficulty, I wonder if it would be possible to make a rough difficulty guide for the quests of chapters 2 and/or 6? What I envision is something like e.g. "windspear hills: level 9-13 minimum" or whatever. With all the new content its difficult for me to know which are the easier quests and which are the ones best left to chapter 6. And for a player of my (low) skill level, it is difficult to determine if you are losing a fight due to wrong tactics, or due to the fact that you're simply too low of a level for that fight. So a general quest difficulty guide (at least for chapters 2/6 where the game is not very linear, and maybe a minimum avg. level before going off to spellhold) would likely save me much frustration and/or lots of me making HELP threads ![]() thanks, and I can't wait until v4. |
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#2
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![]() Forum Member Posts: 46 Joined: 20-February 07 From: Moscow, Russia ![]() |
Tell me please about difficulty of IA vs Tactics/Battles/Ascension (btw, do i need to install any tactical mod with IA?)
And what if i want fair play? I mean i don't like wear multiply protection items, use un-nerfed tables, cheesy weapons and whatever - will i still be able to play and enjoy Improved Anvil? P.S. Of course, my party will be well balanced and i'm rather a good tactician ![]() This post has been edited by Toxeus: Apr 12 2007, 09:39 AM |
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#3
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Forum Member Posts: 14 Joined: 6-January 07 ![]() |
Tell me please about difficulty of IA vs Tactics/Battles/Ascension (btw, do i need to install any tactical mod with IA?) And what if i want fair play? I mean i don't like wear multiply protection items, use Un-Nerfed tables, cheesy weapons and whatever - will i still be able to play and enjoy Improved Anvil? P.S. Of course, my party will be well balanced and i'm rather a good tactic ;D The new battles are very challenging! Whether they are more or less challenging than other mods, I'm not sure. You can install the components of other mods that don't conflict with IA in addition to IA, although this is not required. There's a list of the ones that will conflict in the IA installation readme. Basically, you shouldn't install any mod that modifies a battle that is also modified by IA. Also, make sure you install IA after all other mods, that will reduce the chance of any problems occuring. I think that Sikret intended that the un-nerfed tables, xp cap remover etc. be used, possibly to somewhat balance out the increased difficulty of IA and create an overall more epic experience. As such, you shouldn't feel as though such mods are cheesy - you'll still experience plenty of tactical challenge anyway. |
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#4
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
The new battles are very challenging! Whether they are more or less challenging than other mods, I'm not sure. You can install the components of other mods that don't conflict with IA in addition to IA, although this is not required. There's a list of the ones that will conflict in the IA installation readme. Basically, you shouldn't install any mod that modifies a battle that is also modified by IA. Also, make sure you install IA after all other mods, that will reduce the chance of any problems occuring. I think that Sikret intended that the un-nerfed tables, xp cap remover etc. be used, possibly to somewhat balance out the increased difficulty of IA and create an overall more epic experience. As such, you shouldn't feel as though such mods are cheesy - you'll still experience plenty of tactical challenge anyway. Thank you very much, Rhed! You explained things better than I could. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 10th September 2025 - 04:16 AM |