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#1
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Forum Member Posts: 66 Joined: 14-January 07 ![]() |
It seems as though, judging from another and not having actually played the mod yet (waiting for v4), that mages are now in a situation where they are used almost totally for dispelling, immuning other characters, and creating summons. Would those in the know (esp. sikret/thetruth) agree with that? I'm not trying to imply that this is necessarily a negative if true, I'm just interested for the sake of future spell and party selection
![]() Speaking of party selection, do you think I'd be making things too hard for myself to make a party of single-class characters? I've always disliked multiclasses unless soloing, and am not too keen on having a party full of five fighter/x's and one ranger/cleric. And on difficulty, I wonder if it would be possible to make a rough difficulty guide for the quests of chapters 2 and/or 6? What I envision is something like e.g. "windspear hills: level 9-13 minimum" or whatever. With all the new content its difficult for me to know which are the easier quests and which are the ones best left to chapter 6. And for a player of my (low) skill level, it is difficult to determine if you are losing a fight due to wrong tactics, or due to the fact that you're simply too low of a level for that fight. So a general quest difficulty guide (at least for chapters 2/6 where the game is not very linear, and maybe a minimum avg. level before going off to spellhold) would likely save me much frustration and/or lots of me making HELP threads ![]() thanks, and I can't wait until v4. |
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#2
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![]() Forum Member Posts: 46 Joined: 20-February 07 From: Moscow, Russia ![]() |
Tell me please about difficulty of IA vs Tactics/Battles/Ascension (btw, do i need to install any tactical mod with IA?)
And what if i want fair play? I mean i don't like wear multiply protection items, use un-nerfed tables, cheesy weapons and whatever - will i still be able to play and enjoy Improved Anvil? P.S. Of course, my party will be well balanced and i'm rather a good tactician ![]() This post has been edited by Toxeus: Apr 12 2007, 09:39 AM |
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#3
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![]() Retired team member Tactical reputation: 2 Posts: 177 Joined: 5-April 06 From: Greece ![]() |
Tell me please about difficulty of IA vs Tactics/Battles/Ascension (btw, do i need to install any tactical mod with IA?) Improved Anvil is IMO more difficult than Tactics and the other similar mods. Some of the ToB encounters are at the level of Ascension when played on insane and a few of them maybe even harder. QUOTE And what if i want fair play? I mean i don't like wear multiply protection items, use un-nerfed tables, cheesy weapons and whatever - will i still be able to play and enjoy Improved Anvil? You will. While testing IA I had only the mod and the multiple Strongholds components from EoU installed (for testing purposes). Also I didn't use any weapon/item out of the original game and still I enjoyed much my game (though some battles are much more difficult without the weapons added by IA). BTW Sikret recommends the use of Magic Armor+Rings as well as the use of the unnerfed tables for your game to be fair ![]() Also personally I would recommend the use of the True Grandmastery patch which again makes the game more fair (the Fighter class should have sthg special in comparison to Rangers and Paladins). And of course it restores the GM like it was in BG1 and according to the 2e rules. |
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#4
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Also personally I would recommend the use of the True Grandmastery patch which again makes the game more fair (the Fighter class should have sthg special in comparison to Rangers and Paladins). And of course it restores the GM like it was in BG1 and according to the 2e rules. Yes, True Grandmastery is also recommended in the mod's readme (though Multi-class grandmastery is not recommended). -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 10th September 2025 - 04:14 AM |