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Mar 8 2007, 04:56 PM
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#1
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GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland |
I want to create a spell that only the protagonist can cast. If anyone else tries to cast it they will get a message.
So far I have tried casting a spell that sets a global. In a script if have the following: CODE IF Global("PConly","GLOBAL",1) Class(Player1,MAGE_ALL) IsActive(Player1) THEN RESPONSE #100 ActionOverride(Player1,ForceSpellRES("MyPConlyspell",Myself)) ActionOverride(Player1,DisplayStringHead(Myself,8538)) SetGlobal("PConly","GLOBAL",2) END Ignore the DisplayStringHead..thats just for testing. What is happening is that even if someone else in the party casts the first spell my Player1 starts casting "MyPConlySpell" I can't seem to find a valid script command that specifies PC only. I will also need a command that will work if someone not the PC casts the spell. I can use this in a second script block. |
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Mar 8 2007, 08:35 PM
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#2
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
You are welcome.
With ForceSpellRES you will have the spell casting animations two times: Once for spell1 (which does nothing) and once for Spell2 (if you set the casting time of spell1 to zero, you will not have casting animation for it but you will still read the message of a spell being cast once for spell1 and once for spell2). So, I recommend to set the casting time of the spell for spell1 and use ApplyspellRes for spell2 if its effects don't depend on the caster's level of experience. (One of the differences between ApplySpell and ReallyForceSpell which is not known to many is that ApplySpell doesn't respect the caster's level of experience and always applies the spell with the minimum duration and damage amount as if it is cast by a first level caster; the other differences which are relevant in this case are that with ApplyspellRES you will not see any casting animation, any casting finishing sound and any message on the screen saying that a spell is cast). This post has been edited by Sikret: Mar 8 2007, 08:46 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Rabain Protagonist Spell Only Mar 8 2007, 04:56 PM
Sikret If I understood you correctly, what you have done ... Mar 8 2007, 07:54 PM
Rabain Thanks, goods stuff. I'll probably keep the v... Mar 8 2007, 08:18 PM
Rabain Something isn't working here. The first spell... Mar 8 2007, 11:31 PM
Sikret spell1 sets the global to one in the same round th... Mar 8 2007, 11:42 PM
Sikret And there is one other possibility why the global ... Mar 9 2007, 12:23 AM
Rabain I have 2 problems now...not too big thanks to your... Mar 9 2007, 10:55 AM
Sikret I have 2 problems now...not too big thanks to you... Mar 10 2007, 02:14 PM
Rabain This still isn't working.
Okay this is where ... Mar 11 2007, 07:31 PM
pro5 Rabain, the following works for me:
IF
SpellCast... Mar 12 2007, 03:07 AM
Sikret Perhaps it's soemthing hardcoded related to Fi... Mar 12 2007, 05:55 AM
Rabain Yeah its weird, I've tried other spells Stones... Mar 12 2007, 11:42 AM
pro5 Did you also change the memorized spell reference ... Mar 12 2007, 01:17 PM
Rabain Yep and I know that works because i removed the St... Mar 12 2007, 01:40 PM![]() ![]() |
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