| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Mar 8 2007, 04:56 PM
Post
#1
|
|
|
GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland |
I want to create a spell that only the protagonist can cast. If anyone else tries to cast it they will get a message.
So far I have tried casting a spell that sets a global. In a script if have the following: CODE IF Global("PConly","GLOBAL",1) Class(Player1,MAGE_ALL) IsActive(Player1) THEN RESPONSE #100 ActionOverride(Player1,ForceSpellRES("MyPConlyspell",Myself)) ActionOverride(Player1,DisplayStringHead(Myself,8538)) SetGlobal("PConly","GLOBAL",2) END Ignore the DisplayStringHead..thats just for testing. What is happening is that even if someone else in the party casts the first spell my Player1 starts casting "MyPConlySpell" I can't seem to find a valid script command that specifies PC only. I will also need a command that will work if someone not the PC casts the spell. I can use this in a second script block. |
|
|
|
![]() |
Mar 8 2007, 07:54 PM
Post
#2
|
|
|
The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
If I understood you correctly, what you have done so far is this:
1- You have a spell (say, spell1) which if cast by anyone will set the global variable PCOnly to 1. 2- Then you have written a script to make sure that if the global is set to one and if it is set to 1 because player 1 (and noone else) has cast spell1, then your player one will also cast spell2 on himself. (spell2 = MyPCOnlyspell) Right? If so, then it is natural that it has not worked. The way to solve the problem is easy: Spell1 doesn't need to set any variable. It doesn't need to do anything at all. Just Extend Baldur.bcs and Baldur25.bcs so that whenever Player1 casts spell1, the spell2 is applied to him while whenever any other charcter casts spell1 the message you want be displayed (The only additional work here is that you need to add spell1 to spell.ids) CODE IF Class(Player1,MAGE_ALL) SpellCast(Player1,Spell1) // You need to have spell1 in your spell.ids RESPONSE #100 ActionOverride(Player1,ReallyForceSpellRES("MyPConlyspell",Myself)) // END IF SpellCast(Player2,Spell1) RESPONSE #100 ActionOverride(Player2,DisplayeString(Myself,~Only the protagonist can cast this spell~)) // END IF SpellCast(Player3,Spell1) RESPONSE #100 ActionOverride(Player2,DisplayeString(Myself,~Only the protagonist can cast this spell~)) // END IF SpellCast(Player4,Spell1) RESPONSE #100 ActionOverride(Player2,DisplayeString(Myself,~Only the protagonist can cast this spell~)) // END IF SpellCast(Player5,Spell1) RESPONSE #100 ActionOverride(Player2,DisplayeString(Myself,~Only the protagonist can cast this spell~)) // END IF SpellCast(Player6,Spell1) RESPONSE #100 ActionOverride(Player2,DisplayeString(Myself,~Only the protagonist can cast this spell~)) // END Also, If the spell's (spell2's) effects do not depend on the caster's level of experience, you can use ApplySpellRES (instead of ReallyForceSpellRES) -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
|
Rabain Protagonist Spell Only Mar 8 2007, 04:56 PM
Rabain Thanks, goods stuff. I'll probably keep the v... Mar 8 2007, 08:18 PM
Sikret You are welcome.
With ForceSpellRES you will have... Mar 8 2007, 08:35 PM
Rabain Something isn't working here. The first spell... Mar 8 2007, 11:31 PM
Sikret spell1 sets the global to one in the same round th... Mar 8 2007, 11:42 PM
Sikret And there is one other possibility why the global ... Mar 9 2007, 12:23 AM
Rabain I have 2 problems now...not too big thanks to your... Mar 9 2007, 10:55 AM
Sikret I have 2 problems now...not too big thanks to you... Mar 10 2007, 02:14 PM
Rabain This still isn't working.
Okay this is where ... Mar 11 2007, 07:31 PM
pro5 Rabain, the following works for me:
IF
SpellCast... Mar 12 2007, 03:07 AM
Sikret Perhaps it's soemthing hardcoded related to Fi... Mar 12 2007, 05:55 AM
Rabain Yeah its weird, I've tried other spells Stones... Mar 12 2007, 11:42 AM
pro5 Did you also change the memorized spell reference ... Mar 12 2007, 01:17 PM
Rabain Yep and I know that works because i removed the St... Mar 12 2007, 01:40 PM![]() ![]() |
|
Lo-Fi Version | Time is now: 13th May 2026 - 04:04 AM |