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> Compatibility with Refinements
Demivrgvs
post Jan 14 2007, 01:20 PM
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Is Improved Anvil compatible with Refinements?

And i don't know if it helps but i noticed that there could be more incompatibilities than those listed in the readme:
-Smarter beholders from Tactics mod modify too the Elder orb
-Anvil's Elemental level and Chromatic Demon from Improved Battles
-Sahuagin City and Anvil's Prince
-G3 fix pack corrected scripts and Anvil's corrected scripts

Anyway...looking forward to V.4!!
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Baronius
post Jan 27 2007, 04:33 PM
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I think it's just a question of inaccurate statements and about how individual modders interpret compatibility.

QUOTE
Both Refinements and G3Tweaks (two random names) say that they must be installed last, but they are well compatible (except for the opposing armor tweaks, which are technically compatible but would have unexpected effects).

For example, this is how I do *not* interpret compatibility. If something might have "unexpected effects", they can't be "well compatible".

Additionally, as Sikret said, two mods that say they must be installed last can't be compatible (in certain modders' dictionary: "can't be 100% compatible") unless their statements are based on assumptions. I guess that the statement "it must be installed last" is attached to mods occasionally just to ensure that it overwrites/modifies other mods' unknown (or future) files or modifications (so inside a file, e.g. if they write to the same file position i.e. same attribute of the resource). Or at least, many things seem to be based on assumptions and practical experience by certain modders in these days. The "theory vs. assumptions" discussion between NiGHTMARE and us reflected this.

Sorry for being a bit general (slightly off-topic) again, but this is what I can see between the viewpoint of two groups of active modders:
1. "Players reported no problem so far. Only a very few players who use that spell might encounter problems, and just theoretically. Additionally, the probability that a player encounters it is very small. So they're practically compatible, even if that spell is surely incorrect and causes problems in theory."
2. "They're well compatible, except for [this] and [that], which are technically compatible but would have unexpected effects."
3. "They are partially compatible, so we can recommend players to install both. Only [that] issue might cause problems."

Each problem is now substituted by a version that is agreed by several BWL modders:
1."Players reported no problem so far. However, if our theoretical proof is correct, then the incorrect spell will cause problems in practice, even if only for a few players. And Low probability * Many players = Some Players! Murphy: If it can happen, it will happen."
2. Something can't be "well compatible" if any unexpected (even if harmless) effects may arise. I want my mod to work "deterministically". There are enough random ShadowKeeper edits anyway, let's try to avoid the known problems at least.
3. "Partial compatibility is partial incompatibility. 'Half empty. Or half full?' The issue isn't unimportant, it must be emphasized seriously when talking about how the two mods work together."

Nonetheless, it's nice that The_Bigg informed everyone about possible compatibility issues. I believe that compatibility should be discussed both in mod and in component granularity (when applicable). So if there are two mods, one of them has more components, and one component is incompatible with the other mod, the two mods are definitely incompatible. (This is what certain modders call "partial compatibility".) When we say that two mods are incompatible, we state something like: "For technical, conceptual or other reasons, it's not possible to enjoy both mods quality and features in 100% without the risk of unwanted interaction or problems". Component granularity is another matter. (IA's readme details incompatibility of many mods on this level.) Back to the aforementioned example of two theoretical mods, "all components except component 12 of Mod A are compatible with Mod B". This is okay. Correct.

It shouldn't be expected from authors of complex mods that cover many features of the game that they check other works in component* granularity. On the other hand, civilized discussions (such as this one) are okay to share information to each other -- as long as participants can afford the time. smile.gif

*Or in even smaller granularity. Such as "If you don't do [this] and [that] in the game, they will work perfectly, they will be compatible".


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The Bigg
post Jan 27 2007, 06:18 PM
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I tend to see the half full glass and am an Unix-style user / wannabe developer, so to me "Perfectly compatible, except for parts A and B, while if you do C you might expect D" is the correct form of "Incompatible, but parts A and B work well together, while with C it could happen D". Of course, this is just a semantics discussion, which I'm sure few people are interested in smile.gif


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Please do not contact me for assistance in using BGT, BP, any other of the 'large mods', or a mod I didn't write or contribute to. I'm not your paid support staff, so I'd suggest you to direct your help questions to the forum relative to the mod you're playing.

Thanks for your cooperation.
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Posts in this topic
Demivrgvs   Compatibility with Refinements   Jan 14 2007, 01:20 PM
Sikret   Thanks for the post, Demivrgvs! I don't...   Jan 14 2007, 01:36 PM
Demivrgvs   Well i think i'll make a run with all this mod...   Jan 14 2007, 05:58 PM
Sikret   Well i think i'll make a run with all this mo...   Jan 14 2007, 06:23 PM
Demivrgvs   IA v4 is going to be released soon i suppose then...   Jan 14 2007, 07:36 PM
Sikret   Is Improved Anvil compatible with Refinements? I...   Jan 26 2007, 01:07 AM
Demivrgvs   ? For conceptual reason? Would you explain please?...   Jan 26 2007, 07:15 AM
Sikret   Incompatibilities are either conceptual or technic...   Jan 26 2007, 09:30 AM
Demivrgvs   I only use Refinements for the revised HLA (Sorcer...   Jan 26 2007, 09:48 AM
Caedwyr   From doing a fair bit of work with the Refinement ...   Jan 26 2007, 03:56 PM
Sikret   Yesterday, I surveyed the "Refinements" ...   Jan 26 2007, 10:41 PM
The Bigg   1- It was mentioned in the documentaiton that Ref...   Jan 27 2007, 12:09 AM
hankiwi   I played with IA and Refinements installed togethe...   Jan 26 2007, 10:46 PM
Sikret   Welcome to BWL, hankiwi! The fact that you di...   Jan 26 2007, 11:18 PM
hankiwi   thx! and IA is great btw!!! it...   Jan 26 2007, 11:51 PM
Sikret   When a player completes the installation of his/he...   Jan 27 2007, 10:23 AM
The Bigg   If "Refinements" mod really requires to...   Jan 27 2007, 01:08 PM
Baronius   I think it's just a question of inaccurate sta...   Jan 27 2007, 04:33 PM
The Bigg   I tend to see the half full glass and am an Unix-s...   Jan 27 2007, 06:18 PM
berelinde   It is my understanding that IA makes scripting cha...   Jan 27 2007, 10:18 PM


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