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> Compatibility with Refinements
Demivrgvs
post Jan 14 2007, 01:20 PM
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Is Improved Anvil compatible with Refinements?

And i don't know if it helps but i noticed that there could be more incompatibilities than those listed in the readme:
-Smarter beholders from Tactics mod modify too the Elder orb
-Anvil's Elemental level and Chromatic Demon from Improved Battles
-Sahuagin City and Anvil's Prince
-G3 fix pack corrected scripts and Anvil's corrected scripts

Anyway...looking forward to V.4!!
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Sikret
post Jan 26 2007, 10:41 PM
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Yesterday, I surveyed the "Refinements" mod's documentation, but didn't take any (written) note. So, I cannot address particular issues in detail now (and I am currently very busy with preparing IA v4 and cannot spare more time to check it again). I will just refer to some general points which I can recall now:

1- It was mentioned in the documentaiton that Refinements should be installed after all other mods (with two exceptions IIRC). Any mod which requires to be installed after all other mods is *surely* incompatible with IA, because IA also demands to be installed last.

2- It was also mentioned that the mod performs a complete overhaul of the game's scripts. Any mod which tampers with in-game scripts in such a large scale will be incompatible with IA.

3- Also, any mod which revises the in-game spell files (HLAs, innate abilities, spells, etc) is *probably* incompatible with IA depending on the nature of changes it applies to those files.

Also I don't know if the mod has a core component which is required for its other components or not. If it is so, then none of the components can be installed with IA.

As for the new kit, kits usually do not have any conflict with IA, but in this case, I'm not sure, because the kit may be accompanied with its own revisions of HLAs and other in-game files.

As I said, I don't have the time to dig into another mod's files and study them in detail. My recommendation is not to install Refinements (none of the components) with IA as the safest solution. If anyone wants to try some of its components with IA, he/she should do it on his/her own risk.



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Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Demivrgvs   Compatibility with Refinements   Jan 14 2007, 01:20 PM
Sikret   Thanks for the post, Demivrgvs! I don't...   Jan 14 2007, 01:36 PM
Demivrgvs   Well i think i'll make a run with all this mod...   Jan 14 2007, 05:58 PM
Sikret   Well i think i'll make a run with all this mo...   Jan 14 2007, 06:23 PM
Demivrgvs   IA v4 is going to be released soon i suppose then...   Jan 14 2007, 07:36 PM
Sikret   Is Improved Anvil compatible with Refinements? I...   Jan 26 2007, 01:07 AM
Demivrgvs   ? For conceptual reason? Would you explain please?...   Jan 26 2007, 07:15 AM
Sikret   Incompatibilities are either conceptual or technic...   Jan 26 2007, 09:30 AM
Demivrgvs   I only use Refinements for the revised HLA (Sorcer...   Jan 26 2007, 09:48 AM
Caedwyr   From doing a fair bit of work with the Refinement ...   Jan 26 2007, 03:56 PM
Sikret   Yesterday, I surveyed the "Refinements" ...   Jan 26 2007, 10:41 PM
The Bigg   1- It was mentioned in the documentaiton that Ref...   Jan 27 2007, 12:09 AM
hankiwi   I played with IA and Refinements installed togethe...   Jan 26 2007, 10:46 PM
Sikret   Welcome to BWL, hankiwi! The fact that you di...   Jan 26 2007, 11:18 PM
hankiwi   thx! and IA is great btw!!! it...   Jan 26 2007, 11:51 PM
Sikret   When a player completes the installation of his/he...   Jan 27 2007, 10:23 AM
The Bigg   If "Refinements" mod really requires to...   Jan 27 2007, 01:08 PM
Baronius   I think it's just a question of inaccurate sta...   Jan 27 2007, 04:33 PM
The Bigg   I tend to see the half full glass and am an Unix-s...   Jan 27 2007, 06:18 PM
berelinde   It is my understanding that IA makes scripting cha...   Jan 27 2007, 10:18 PM


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