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> Compatibility with Refinements
Demivrgvs
post Jan 14 2007, 01:20 PM
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Is Improved Anvil compatible with Refinements?

And i don't know if it helps but i noticed that there could be more incompatibilities than those listed in the readme:
-Smarter beholders from Tactics mod modify too the Elder orb
-Anvil's Elemental level and Chromatic Demon from Improved Battles
-Sahuagin City and Anvil's Prince
-G3 fix pack corrected scripts and Anvil's corrected scripts

Anyway...looking forward to V.4!!
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Sikret
post Jan 26 2007, 09:30 AM
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Incompatibilities are either conceptual or technical (or both). I'll try to explain it with an example (rather than offering a definition):

Consider two hypothetical mods: Mod A and Mod B.

Both mods improve the same enemy. Mod A changes the creature's class to sorcerer and gives new spells to him with a new script. Mod B changes the same enemy to a wizardslayer with a new two handed sword. Now, these two mods are conceptually incompatible because they contain different concepts about the same enemy/event in the game. The incompatibility cannot be resolved by any amount of technical work over the two mods codes (unless one of them changes its concepts). The player needs to choose between the two concepts. If you install both mods, they may even work together, but the result will be absurd: A sorcerer with a two handed sword or a wizardslayer who casts mage spells!

In this concrete case, both mods (Refinements and Improved Anvil) emphasize in their readme files that they should be installed after all other mods. Both mods apply changes to the same game files in different ways which are not conceptually compatible and in short, both mods aim for a complete overhaul of the entire BG2 with revising many similar files (in different ways).



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Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Demivrgvs   Compatibility with Refinements   Jan 14 2007, 01:20 PM
Sikret   Thanks for the post, Demivrgvs! I don't...   Jan 14 2007, 01:36 PM
Demivrgvs   Well i think i'll make a run with all this mod...   Jan 14 2007, 05:58 PM
Sikret   Well i think i'll make a run with all this mo...   Jan 14 2007, 06:23 PM
Demivrgvs   IA v4 is going to be released soon i suppose then...   Jan 14 2007, 07:36 PM
Sikret   Is Improved Anvil compatible with Refinements? I...   Jan 26 2007, 01:07 AM
Demivrgvs   ? For conceptual reason? Would you explain please?...   Jan 26 2007, 07:15 AM
Sikret   Incompatibilities are either conceptual or technic...   Jan 26 2007, 09:30 AM
Demivrgvs   I only use Refinements for the revised HLA (Sorcer...   Jan 26 2007, 09:48 AM
Caedwyr   From doing a fair bit of work with the Refinement ...   Jan 26 2007, 03:56 PM
Sikret   Yesterday, I surveyed the "Refinements" ...   Jan 26 2007, 10:41 PM
The Bigg   1- It was mentioned in the documentaiton that Ref...   Jan 27 2007, 12:09 AM
hankiwi   I played with IA and Refinements installed togethe...   Jan 26 2007, 10:46 PM
Sikret   Welcome to BWL, hankiwi! The fact that you di...   Jan 26 2007, 11:18 PM
hankiwi   thx! and IA is great btw!!! it...   Jan 26 2007, 11:51 PM
Sikret   When a player completes the installation of his/he...   Jan 27 2007, 10:23 AM
The Bigg   If "Refinements" mod really requires to...   Jan 27 2007, 01:08 PM
Baronius   I think it's just a question of inaccurate sta...   Jan 27 2007, 04:33 PM
The Bigg   I tend to see the half full glass and am an Unix-s...   Jan 27 2007, 06:18 PM
berelinde   It is my understanding that IA makes scripting cha...   Jan 27 2007, 10:18 PM


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