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#1
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
here is the final render of the world map v. 1
Click here for homepage click the 'View Large World Map' link to see a bigger image but you will either have to play the game or mod for wtp to see all the details that I have put in there ![]() ![]() Some stats: rendered in 3ds max7 w/o any post work psp8 to create the textures full image 8000x6336 Mos size 61.9mb vertex count 36781 poly count 32999 triangle count 72660 texture/maps used 179 different elements 34 rendering time about 1 1/2 hrs. start/end time Mar 17 2006 - Dec 6 2006 263 days worked, conservative estimate hours worked per day 5 = 1315 hrs Crazy or dedicated?? this has been a learning experience for me. There has been 2 versions created but half way through the first I had to start over since my computer is a hunk of junk and I created too many polys for this computer to handle thus the restart. ![]() This post has been edited by Sir-Kill: Dec 7 2006, 11:30 PM -------------------- |
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#2
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![]() 3ds Max Mage ![]() Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko ![]() |
Ok, guys, another question. Sir-Kill´s worldmap is so pretty, that it would be a damn shame to use original map icons. Have you ever thought about using map icons similiar to Icewind Dale 1 style?? First, making them is pretty easy, and second, they will look much better on this type of worldmap. After all, this map is not hand drawed like original is, it´s rendered. It needs something better that original map icons...
What do you think?? -------------------- Valiant
Tower Of Deception creator. |
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