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Jan 22 2007, 02:34 PM
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#1
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Forum Member Posts: 5 Joined: 5-December 06 |
We were discussing a technique with a light axe... hooking the axe over the opponent's shield and pulling it out of position, a nicely effective trick. Effect #264 - Drop Weapons in Panic (Example: gauntlets of fumbling) causes the target to drop all weapons it is holding. If it's a weapon-wielding humanoid, it's largely disabled by this. I would like to cause the target to either drop its shield or suffer a penalty in armor class on a successful hit (5-10% chance). Can this be done? What would be required to cause the target to drop its shield?
Edit:] This script might work: IF HasItem("SHLD01",NearestEnemyOf()) THEN RESPONSE #100 DropItem("SHLD01",NearestEnemyOf()) END But I'm not sure how to implement it into the item. This post has been edited by EiriktheSkald: Jan 22 2007, 03:41 PM |
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Jan 23 2007, 03:29 AM
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#2
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Forum Member Posts: 5 Joined: 5-December 06 |
The axe is for an NPC mod I'm working on. It's basically a viking's battle axe. I'm told the the way to do this is like so:
The axe calls the .eff with its new effect, using opcode 177 and a 5% chance. The .eff does opcode 67 (summon creature) on your target, summoning the creature you've made. The creature (which is invisible) runs the script you've made and destroys itself. One possible script would simulate hooking the axe around the target's ankle, thus: CODE IF True() THEN RESPONSE #100 ActionOverride(LastSummonerOf(Myself),PlayDead(75)) // target is tripped for 5 secs or whatever END This is measured in AI updates. There are 15 AI updates per second. What's a reasonable amount of time for the target to get back on its feet again? Alternatively, a script to check for target's shield might look like this: CODE IF OR(3) HasItemEquiped("SHLD01",LastSummonerOf(Myself)) HasItemEquiped("SHLD02",LastSummonerOf(Myself)) HasItemEquiped("SHLD03",LastSummonerOf(Myself)) etc. THEN RESPONSE #100 END But I can find no action to remove target's shield. This post has been edited by EiriktheSkald: Jan 23 2007, 03:32 AM |
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EiriktheSkald Northlander's War Axe Jan 22 2007, 02:34 PM
Rabain If might be an idea to come up with some other eff... Jan 22 2007, 04:49 PM
EiriktheSkald I found some tutorials that may help:
Non-Lethal ... Jan 22 2007, 05:31 PM
Rabain How about just lowering the targets resistance to ... Jan 22 2007, 05:58 PM
EiriktheSkald If I set up the following item effect like so:
Ty... Jan 22 2007, 11:47 PM
Rabain I don't think you can use the IDS target in th... Jan 23 2007, 01:34 AM![]() ![]() |
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