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Jan 22 2007, 02:34 PM
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#1
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Forum Member Posts: 5 Joined: 5-December 06 |
We were discussing a technique with a light axe... hooking the axe over the opponent's shield and pulling it out of position, a nicely effective trick. Effect #264 - Drop Weapons in Panic (Example: gauntlets of fumbling) causes the target to drop all weapons it is holding. If it's a weapon-wielding humanoid, it's largely disabled by this. I would like to cause the target to either drop its shield or suffer a penalty in armor class on a successful hit (5-10% chance). Can this be done? What would be required to cause the target to drop its shield?
Edit:] This script might work: IF HasItem("SHLD01",NearestEnemyOf()) THEN RESPONSE #100 DropItem("SHLD01",NearestEnemyOf()) END But I'm not sure how to implement it into the item. This post has been edited by EiriktheSkald: Jan 22 2007, 03:41 PM |
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Jan 23 2007, 01:34 AM
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#2
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GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland |
I don't think you can use the IDS target in this sense. The General.ids relates to a setting in the cre file. This isn't changed by wearing a shield.
I've looked at some creatures using NI that carry shields and their General setting is Humanoid. In fact I couldn't find a cre that used anything other than Humanoid, Monster, Giant-humanoid or Undead from general.ids. This means that even if your item was working it would never get a chance to as there are no creatures in the game generally classed as shield. This is the description for the thaco modifier opcode in DLTCEP: Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field. Known values for 'Type' are: 0 Cumulative Modifier -> THAC0 = THAC0 + 'Statistic Modifier' value 1 Flat Value Modifier -> THAC0 = 'Statistic Modifier' value 2 Percentage Modifier -> THAC0 = (THAC0 * 'Statistic Modifier' value) / 100 You don't need to use the Power field. I don't think you'll be able to do what you want to do without a script. |
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EiriktheSkald Northlander's War Axe Jan 22 2007, 02:34 PM
Rabain If might be an idea to come up with some other eff... Jan 22 2007, 04:49 PM
EiriktheSkald I found some tutorials that may help:
Non-Lethal ... Jan 22 2007, 05:31 PM
Rabain How about just lowering the targets resistance to ... Jan 22 2007, 05:58 PM
EiriktheSkald If I set up the following item effect like so:
Ty... Jan 22 2007, 11:47 PM
EiriktheSkald The axe is for an NPC mod I'm working on. It... Jan 23 2007, 03:29 AM![]() ![]() |
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