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> Northlander's War Axe
EiriktheSkald
post Jan 22 2007, 02:34 PM
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Joined: 5-December 06




We were discussing a technique with a light axe... hooking the axe over the opponent's shield and pulling it out of position, a nicely effective trick. Effect #264 - Drop Weapons in Panic (Example: gauntlets of fumbling) causes the target to drop all weapons it is holding. If it's a weapon-wielding humanoid, it's largely disabled by this. I would like to cause the target to either drop its shield or suffer a penalty in armor class on a successful hit (5-10% chance). Can this be done? What would be required to cause the target to drop its shield?

Edit:] This script might work:

IF
HasItem("SHLD01",NearestEnemyOf())
THEN
RESPONSE #100
DropItem("SHLD01",NearestEnemyOf())
END

But I'm not sure how to implement it into the item.

This post has been edited by EiriktheSkald: Jan 22 2007, 03:41 PM
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EiriktheSkald
post Jan 22 2007, 11:47 PM
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If I set up the following item effect like so:

Type = THAC0 vs Type Bonus
Targettype = TargetSelf
Power = 1 (+1 to bonus?)
IDS Target = General/Shield
Duration = Instant/Limited
Dispel/Resistance = No Dispel/Bypass Resistance
Time = (what is equivalent of 1 round?)
Probability 1 = 5
Probability 2 = 0

Does this mean the one wielding the axe will gain a +1 THAC0 bonus against creatures holding a shield, 5% of the time?
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