| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Jan 22 2007, 02:34 PM
Post
#1
|
|
|
Forum Member Posts: 5 Joined: 5-December 06 |
We were discussing a technique with a light axe... hooking the axe over the opponent's shield and pulling it out of position, a nicely effective trick. Effect #264 - Drop Weapons in Panic (Example: gauntlets of fumbling) causes the target to drop all weapons it is holding. If it's a weapon-wielding humanoid, it's largely disabled by this. I would like to cause the target to either drop its shield or suffer a penalty in armor class on a successful hit (5-10% chance). Can this be done? What would be required to cause the target to drop its shield?
Edit:] This script might work: IF HasItem("SHLD01",NearestEnemyOf()) THEN RESPONSE #100 DropItem("SHLD01",NearestEnemyOf()) END But I'm not sure how to implement it into the item. This post has been edited by EiriktheSkald: Jan 22 2007, 03:41 PM |
|
|
|
![]() |
Jan 22 2007, 05:58 PM
Post
#2
|
|
|
GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland |
How about just lowering the targets resistance to slashing weapons. That way if you are using only an axe or an axe and sword you will get some benefit from using the axe.
This would somewhat simulate the inability of the enemy to defend against the next attack due to the axe. |
|
|
|
EiriktheSkald Northlander's War Axe Jan 22 2007, 02:34 PM
Rabain If might be an idea to come up with some other eff... Jan 22 2007, 04:49 PM
EiriktheSkald I found some tutorials that may help:
Non-Lethal ... Jan 22 2007, 05:31 PM
EiriktheSkald If I set up the following item effect like so:
Ty... Jan 22 2007, 11:47 PM
Rabain I don't think you can use the IDS target in th... Jan 23 2007, 01:34 AM
EiriktheSkald The axe is for an NPC mod I'm working on. It... Jan 23 2007, 03:29 AM![]() ![]() |
|
Lo-Fi Version | Time is now: 17th February 2026 - 01:50 AM |