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Jan 22 2007, 02:34 PM
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#1
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Forum Member Posts: 5 Joined: 5-December 06 |
We were discussing a technique with a light axe... hooking the axe over the opponent's shield and pulling it out of position, a nicely effective trick. Effect #264 - Drop Weapons in Panic (Example: gauntlets of fumbling) causes the target to drop all weapons it is holding. If it's a weapon-wielding humanoid, it's largely disabled by this. I would like to cause the target to either drop its shield or suffer a penalty in armor class on a successful hit (5-10% chance). Can this be done? What would be required to cause the target to drop its shield?
Edit:] This script might work: IF HasItem("SHLD01",NearestEnemyOf()) THEN RESPONSE #100 DropItem("SHLD01",NearestEnemyOf()) END But I'm not sure how to implement it into the item. This post has been edited by EiriktheSkald: Jan 22 2007, 03:41 PM |
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Jan 22 2007, 05:31 PM
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#2
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Forum Member Posts: 5 Joined: 5-December 06 |
I found some tutorials that may help:
Non-Lethal Combat Complicated Item Creation Not easy, but I think it can be done. [Edit:] Another idea is this: 258 FillSlot(I:Slot*SLOTS) This action will attempt to fill a slot in a character's inventory with the appropriate item type. Using FillSlot(SLOT_WEAPON) will look for any items (let's use, SW1H01, for example) in the inventory, and move the first it comes across into the weapon slot. This is a dangerous function because it will not check whether or not an item already exists in the slot. This means that an item already in the slot would be destroyed. Although if the creature had a nice magical shield, that would be a bummer. This post has been edited by EiriktheSkald: Jan 22 2007, 05:44 PM |
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EiriktheSkald Northlander's War Axe Jan 22 2007, 02:34 PM
Rabain If might be an idea to come up with some other eff... Jan 22 2007, 04:49 PM
Rabain How about just lowering the targets resistance to ... Jan 22 2007, 05:58 PM
EiriktheSkald If I set up the following item effect like so:
Ty... Jan 22 2007, 11:47 PM
Rabain I don't think you can use the IDS target in th... Jan 23 2007, 01:34 AM
EiriktheSkald The axe is for an NPC mod I'm working on. It... Jan 23 2007, 03:29 AM![]() ![]() |
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