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> Northlander's War Axe
EiriktheSkald
post Jan 22 2007, 02:34 PM
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Joined: 5-December 06




We were discussing a technique with a light axe... hooking the axe over the opponent's shield and pulling it out of position, a nicely effective trick. Effect #264 - Drop Weapons in Panic (Example: gauntlets of fumbling) causes the target to drop all weapons it is holding. If it's a weapon-wielding humanoid, it's largely disabled by this. I would like to cause the target to either drop its shield or suffer a penalty in armor class on a successful hit (5-10% chance). Can this be done? What would be required to cause the target to drop its shield?

Edit:] This script might work:

IF
HasItem("SHLD01",NearestEnemyOf())
THEN
RESPONSE #100
DropItem("SHLD01",NearestEnemyOf())
END

But I'm not sure how to implement it into the item.

This post has been edited by EiriktheSkald: Jan 22 2007, 03:41 PM
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EiriktheSkald
post Jan 22 2007, 05:31 PM
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I found some tutorials that may help:

Non-Lethal Combat
Complicated Item Creation

Not easy, but I think it can be done. [Edit:] Another idea is this:

258 FillSlot(I:Slot*SLOTS)
This action will attempt to fill a slot in a character's inventory with the appropriate item type. Using FillSlot(SLOT_WEAPON) will look for any items (let's use, SW1H01, for example) in the inventory, and move the first it comes across into the weapon slot. This is a dangerous function because it will not check whether or not an item already exists in the slot. This means that an item already in the slot would be destroyed.

Although if the creature had a nice magical shield, that would be a bummer.

This post has been edited by EiriktheSkald: Jan 22 2007, 05:44 PM
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