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Jan 22 2007, 02:34 PM
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#1
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Forum Member Posts: 5 Joined: 5-December 06 |
We were discussing a technique with a light axe... hooking the axe over the opponent's shield and pulling it out of position, a nicely effective trick. Effect #264 - Drop Weapons in Panic (Example: gauntlets of fumbling) causes the target to drop all weapons it is holding. If it's a weapon-wielding humanoid, it's largely disabled by this. I would like to cause the target to either drop its shield or suffer a penalty in armor class on a successful hit (5-10% chance). Can this be done? What would be required to cause the target to drop its shield?
Edit:] This script might work: IF HasItem("SHLD01",NearestEnemyOf()) THEN RESPONSE #100 DropItem("SHLD01",NearestEnemyOf()) END But I'm not sure how to implement it into the item. This post has been edited by EiriktheSkald: Jan 22 2007, 03:41 PM |
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Jan 22 2007, 04:49 PM
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#2
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GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland |
If might be an idea to come up with some other effect because the poor non-joinable npc's can't pick up their shields etc again once dropped.
Actually looking at the description of Effect 264 you cannot make it drop a shield as shields are always in the left hand (offhand): Known values for 'Type' are: 0 Drop random equipment 1 Drop a quickslot item (won't drop the left-hand weapon). So you can make it drop a weapon (not necessarily the equipped weapon either) or some random item. Doing it by script would require you to write a hefty block accounting for all shields in the game. It would not cover mod added shields though unless you were to trawl through every mod that adds new shields to enemies. I'd look for another effect were I you! |
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EiriktheSkald Northlander's War Axe Jan 22 2007, 02:34 PM
EiriktheSkald I found some tutorials that may help:
Non-Lethal ... Jan 22 2007, 05:31 PM
Rabain How about just lowering the targets resistance to ... Jan 22 2007, 05:58 PM
EiriktheSkald If I set up the following item effect like so:
Ty... Jan 22 2007, 11:47 PM
Rabain I don't think you can use the IDS target in th... Jan 23 2007, 01:34 AM
EiriktheSkald The axe is for an NPC mod I'm working on. It... Jan 23 2007, 03:29 AM![]() ![]() |
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