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#1
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
here is the final render of the world map v. 1
Click here for homepage click the 'View Large World Map' link to see a bigger image but you will either have to play the game or mod for wtp to see all the details that I have put in there ![]() ![]() Some stats: rendered in 3ds max7 w/o any post work psp8 to create the textures full image 8000x6336 Mos size 61.9mb vertex count 36781 poly count 32999 triangle count 72660 texture/maps used 179 different elements 34 rendering time about 1 1/2 hrs. start/end time Mar 17 2006 - Dec 6 2006 263 days worked, conservative estimate hours worked per day 5 = 1315 hrs Crazy or dedicated?? this has been a learning experience for me. There has been 2 versions created but half way through the first I had to start over since my computer is a hunk of junk and I created too many polys for this computer to handle thus the restart. ![]() This post has been edited by Sir-Kill: Dec 7 2006, 11:30 PM -------------------- |
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#2
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![]() 3ds Max Mage ![]() Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko ![]() |
Fine machine, Rab, but not everybody has so powered pc you have, for example I have only 2.2 GHz, with 1GB ram and only 128MB graphic card and have no money to upgrade it... And I´m sure there are others that still have a prehistoric machine, something like 800 MHz proc, 256 MB ram. Believe me, they exist and they love to play BG2. No doubt they would have problems with this worldmap size....
50% or even smaller worldmap/75% map icons.... My suggestion. -------------------- Valiant
Tower Of Deception creator. |
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