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#1
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
here is the final render of the world map v. 1
Click here for homepage click the 'View Large World Map' link to see a bigger image but you will either have to play the game or mod for wtp to see all the details that I have put in there ![]() ![]() Some stats: rendered in 3ds max7 w/o any post work psp8 to create the textures full image 8000x6336 Mos size 61.9mb vertex count 36781 poly count 32999 triangle count 72660 texture/maps used 179 different elements 34 rendering time about 1 1/2 hrs. start/end time Mar 17 2006 - Dec 6 2006 263 days worked, conservative estimate hours worked per day 5 = 1315 hrs Crazy or dedicated?? this has been a learning experience for me. There has been 2 versions created but half way through the first I had to start over since my computer is a hunk of junk and I created too many polys for this computer to handle thus the restart. ![]() This post has been edited by Sir-Kill: Dec 7 2006, 11:30 PM -------------------- |
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#2
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![]() 3ds Max Mage ![]() Mod Developer Posts: 663 Joined: 25-December 05 From: Slovensko ![]() |
Hi guys,
The best choice IMO would be to use a half-sized map picture with resized map icons to 75%. I was looking at those two screenshots with original worldmap that Rabain posted. Problem is that on original worldmap you can see textures used for rendering and they are starting to be very big and simple comparing with hills, or mountains... and on half-sized worldmap not. For example snow is going to be a bit blurry in the original. Just a thought... -------------------- Valiant
Tower Of Deception creator. |
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