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#1
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
here is the final render of the world map v. 1
Click here for homepage click the 'View Large World Map' link to see a bigger image but you will either have to play the game or mod for wtp to see all the details that I have put in there ![]() ![]() Some stats: rendered in 3ds max7 w/o any post work psp8 to create the textures full image 8000x6336 Mos size 61.9mb vertex count 36781 poly count 32999 triangle count 72660 texture/maps used 179 different elements 34 rendering time about 1 1/2 hrs. start/end time Mar 17 2006 - Dec 6 2006 263 days worked, conservative estimate hours worked per day 5 = 1315 hrs Crazy or dedicated?? this has been a learning experience for me. There has been 2 versions created but half way through the first I had to start over since my computer is a hunk of junk and I created too many polys for this computer to handle thus the restart. ![]() This post has been edited by Sir-Kill: Dec 7 2006, 11:30 PM -------------------- |
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#2
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![]() GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland ![]() |
Okay here are two screen shots of the full size 8000x6336 worldmap:
http://www.blackwyrmlair.net/~rabain/WTP/bigwmp.JPG http://www.blackwyrmlair.net/~rabain/WTP/bigwmp2.JPG Just to give you an idea of scale the first image shows the same lake as in the first screenshot above. The second image shows the Watchers Keep icon against the large size map. Also note that the part of the map you are seeing in these screenshots is the mountain range in the extreme top left of the main continent as seen in SK's full worldmap in his post above. Also note that the location of Watchers Keep in both size versions of the worldmap is at the same co-ordinates as it appears on the original BG2 map. These maps at either size are HUGE (yes with capital letters)!! ![]() |
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Lo-Fi Version | Time is now: 7th October 2025 - 03:58 AM |