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#1
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Forum Member Posts: 283 Joined: 26-October 04 ![]() |
I like the idea of a guardian animal, but the thing is, wolves as companions are so overused in the fantasy literature it's not even funny. There are wolves in Jordan, Martin, Hobb and gods only know how many other lesser authors. How about say a spotted lion, bear or some other animal instead?
![]() -------------------- Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...
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#2
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![]() Forum Member Posts: 15 Joined: 28-September 06 ![]() |
I like the idea about all defense/no offense. It seems to me that as a guardian, the wolf should just distract the enemy(s) until the rest of the party comes along and whacks them.
A low AC is great, but Sharo would need more then that to stay alive all the way to TOB. Sharo would need resistences to elements like cold, fire, etc. They should get better as well, as the party levels. Healing and buffing spells are a good idea. Maybe a few non-damage spells that will hold, confuse, web, blind, or cause nasty statuses in the enemy? (That way the wolf gets no kills, and makes it easier for your chars to kill.) Lastly, regen would be a welcome edition. Nothing uber like 20 hp/sec, just enough to regen a little between encounters. And last but not least, since Sharo has no info page, maybe you could have a dialogue option that lets you see the stats? EDIT: Forgot to stay on topic. My bad! ![]() Maybe instead of a wolf, something like an elemental? Starts as a lesser and goes to a prince? This post has been edited by Khaos1987: Sep 28 2006, 08:11 AM |
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#3
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![]() Supremacy of the Metal Kingdom ![]() Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria ![]() |
A low AC is great, but Sharo would need more then that to stay alive all the way to TOB. Sharo would need resistences to elements like cold, fire, etc. They should get better as well, as the party levels. Healing and buffing spells are a good idea. Maybe a few non-damage spells that will hold, confuse, web, blind, or cause nasty statuses in the enemy? (That way the wolf gets no kills, and makes it easier for your chars to kill.) Lastly, regen would be a welcome edition. Nothing uber like 20 hp/sec, just enough to regen a little between encounters. And last but not least, since Sharo has no info page, maybe you could have a dialogue option that lets you see the stats? EDIT: Forgot to stay on topic. My bad! ![]() Maybe instead of a wolf, something like an elemental? Starts as a lesser and goes to a prince? Let me get that straight - Sharo isn't supposed to make the killing easier for you, because as I've already mentioned his sheer presence is a step towards ruining game ballance. I like the idea that players should be able to see Sharo's stats. I'll add an option to his dialogue. As far as the nature of Sharo's being - I'm pretty confident that he will stay a wolf. Althogh I could make a avatar shifting script for people who doesn't like the 4-legged creaters. But that's one of the too many tasks I don't have the time to handle so far. -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
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