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#1
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
The characters and quests will take place in several big areas, in areas where there are not too many encounters but large part to explore.
You may remember the xvart village, it's in the area northeast of Gnoll Stronghold (AR4700). You can meet Borda, the drow swindler here (tries to sell you magical things but they're cursed). As a BG1 fan, I entirely explore every area of the game. I like this part as well. When you enter to the xvart village (north of the area map), a lot of xvarts will attack you and their leader will call Ursa the Bear as well. Although if you are playing Baldur's Gate more times and you wish to visit all these wilderness areas, slaughtering 200 xvarts might be a bit boring. Ursa, the xvart leader and a lesser group of xvarts would be moved to another smaller place of the area, and I thought of replacing the xvart village with a camp of people. This camp would be the center of your quests, so you will get most (but not all) of your missions here and would return here for the reward if any. There would also be a store here. The southern part in this area is also a long large wide path with some bears. There also could be placed something (somebody...) Other areas affected by the mod would be these (the list is not complete yet):
Suggest areas that you think should be on the list! -------------------- Mental harmony dispels the darkness.
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Post
#2
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Forum Member Posts: 70 Joined: 1-October 04 From: Sapporo, Japan ![]() |
QUOTE QUOTE QUOTE There are several areas with people who have been displaced from Nashkel due to the trouble in the mines (the fish wrangler/fish singer come to mind). I honestly can't recall this, where exactly is this person and what do you mean by these "area's could open up for new settlement" because as far as i know there are no areas where all people leave permanently after a quest is done etc Do you have more info on this or can you expand on your idea? Ok, this is my third time at this... I lost it twice before when popping into the extra emoticons (automatically closed this window). The area in question si AR4200 the area wher Drizzt and Bjornin's half-Ogres are. The two fishermen are ex-miners from Nashkel, it would be consistent for them to move back home when the mines are cleared, and I'm sure this could be accomplished without too much trouble. That opens up the whole lake, a cabin and the central left area of the map for use as Drizzt/Ogres and the fishermen are gone. AR4400 has Arbella the cow and her owner Hulrik. He could either want to go somewhere safer with his cow, or he could want to bring his family to live with him, now that the pc has cleared out the area of scum and monsters. Either they could show up next time the PC enters the map, or there could be a quest to escort his family there. As for quests... the first two times I wrote this post I didn't have anything... now I have three quest outlines in a word document. Two for a mage/sorceror and one for a paladin (although it could just be a big quest). As I have no coding skills or modding experience they are just very rough outlines. I can toss them your way and you can tell me if I'm off in space or if they are workable ideas. I'm willing to write them out completely and maybe even do some basic dialogue work... (as I think I can learn to code dialogues). The rest *shrug* I'll let you make up your own opinion. |
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Lo-Fi Version | Time is now: 6th June 2025 - 06:39 PM |