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#1
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
The characters and quests will take place in several big areas, in areas where there are not too many encounters but large part to explore.
You may remember the xvart village, it's in the area northeast of Gnoll Stronghold (AR4700). You can meet Borda, the drow swindler here (tries to sell you magical things but they're cursed). As a BG1 fan, I entirely explore every area of the game. I like this part as well. When you enter to the xvart village (north of the area map), a lot of xvarts will attack you and their leader will call Ursa the Bear as well. Although if you are playing Baldur's Gate more times and you wish to visit all these wilderness areas, slaughtering 200 xvarts might be a bit boring. Ursa, the xvart leader and a lesser group of xvarts would be moved to another smaller place of the area, and I thought of replacing the xvart village with a camp of people. This camp would be the center of your quests, so you will get most (but not all) of your missions here and would return here for the reward if any. There would also be a store here. The southern part in this area is also a long large wide path with some bears. There also could be placed something (somebody...) Other areas affected by the mod would be these (the list is not complete yet):
Suggest areas that you think should be on the list! -------------------- Mental harmony dispels the darkness.
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Post
#2
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![]() GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland ![]() |
Hiya Kabuki!
QUOTE I don't know if you need more suggestions All idea's and suggestions are welcome whenever you think of them!QUOTE There are several areas with people who have been displaced from Nashkel due to the trouble in the mines (the fish wrangler/fish singer come to mind). I honestly can't recall this, where exactly is this person and what do you mean by these "area's could open up for new settlement" because as far as i know there are no areas where all people leave permanently after a quest is done etc Do you have more info on this or can you expand on your idea? QUOTE How about class/alignment specific/differentiated quests? Increases replayability to some extent. We very much agree here on this! Did you have specific instances in mind? And lastly if you have idea's or quests you would like to write for the BGQP please feel free to get involved! |
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Lo-Fi Version | Time is now: 6th June 2025 - 06:14 PM |